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	<title>Comments on: Metamatter: Self-Reshapable Materials</title>
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	<description>To Each Their Own User Experience</description>
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		<title>By: Mike</title>
		<link>http://www.user-designer.com/index.php/20080130/metamatter-self-reshapable-materials/comment-page-1/#comment-1463</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Thu, 07 Feb 2008 16:54:36 +0000</pubDate>
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		<description>If any of you feel comfortable hacking code you can get DPRSim compiled on Macs. You need Macports (aka Darwinports) though Fink should work as well.

Make sure you have GTK+ and boost installed. Its a strange build system with install.pl doing all the work. Just hack around making sure for ODE that you set PLATFORM=osx in &quot;ode-0.5/config/user-settings&quot;.

After its built everything should be in the &quot;target&quot; subfolder. The graphics front end won&#039;t work, because Macs don&#039;t support GLX version 1.3, but the backend simulator does run.</description>
		<content:encoded><![CDATA[<p>If any of you feel comfortable hacking code you can get DPRSim compiled on Macs. You need Macports (aka Darwinports) though Fink should work as well.</p>
<p>Make sure you have GTK+ and boost installed. Its a strange build system with install.pl doing all the work. Just hack around making sure for ODE that you set PLATFORM=osx in &#8220;ode-0.5/config/user-settings&#8221;.</p>
<p>After its built everything should be in the &#8220;target&#8221; subfolder. The graphics front end won&#8217;t work, because Macs don&#8217;t support GLX version 1.3, but the backend simulator does run.</p>
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