Excellent, HCI and Interaction Design research focused on a malleable and readily adaptable world is really beginning to gain traction. How long before it has its own conference?

There’s a bunch of very interesting workshops at CHI 2009, which will be on in Boston from April 4th to 9th. CFPs (Call for Participation) that caught my eye include:

  • Programming Reality: From Transitive Materials to Organic User Interfaces
  • DIY for CHI: Methods, Communities, and Values of Reuse and Customization

    For a few papers related to Transitive Materials pop over here.

    June 2008’s issue of Communications of the ACM was a special issue on Organic user interfaces. There’s some very interesting articles there. Bah, I think only ACM members (yep, I’m one) are able to get those articles?

    Though the call is now closed there’s going to be a special issue of the Journal of Personal and Ubiquitous Computing focused on Material Computing.

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    BumpList is back!

    BumpList

    Super busy at the moment but I’m delighted to announce “BumpList: An Email Community for the Determined” (my project in collaboration with Jonah Brucker-Cohen) is back online after being offline for 4 years! So now is your chance to join the email community that had most people scratching their heads and wondering what happened to email as they knew it.

    Join the list here!

    We’ve put it back online because it’ll be showing in the San Francisco Museum of Modern Art (SFMOMA) as part of “The Art of Participation: 1950 to Now” from November 8, 2008, through February 8, 2009. Press release for the show is here.

    Other artists in the show include “bramovi?/Ulay; Vito Acconci; Francis Alÿs; Chip Lord, Curtis Schreier and Bruce Tomb (former members of Ant Farm); John Baldessari; Joseph Beuys; Blank & Jeron and Gerrit Gohlke; George Brecht; Jonah Brucker-Cohen and Mike Bennett; John Cage; c a l c and Johannes Gees; Janet Cardiff; Lygia Clark; Minerva Cuevas; Maria Eichhorn; VALIE EXPORT; Harrell Fletcher and Jon Rubin; Fluxus Collective; Jochen Gerz; Kit Galloway and Sherrie Rabinowitz; Matthias Gommel; Felix Gonzalez-Torres; Dan Graham; Hans Haacke; Lynn Hershman Leeson; Nam June Paik; Allan Kaprow; Henning Lohner and Van Carlson; Rafael Lozano-Hemmer; Tom Marioni; MTAA (M.River and T.Whid Art Associates); Antoni Muntadas; Yoko Ono; Dan Phiffer and Mushon Zer-Aviv; Raqs Media Collective; Robert Rauschenberg; Warren Sack; Mieko Shiomi; Torolab; Wolf Vostell; Andy Warhol; Stephen Willats; and Erwin Wurm.”

    Enjoy, next week regular blog posting will resume.

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    All the world is aflame with the iPhone! Have a look at this example of the iPhone used as an Augmented Reality device. (thanks Karl)

    See how the world looks to a baby’s eyes.

    What is our psychology of time? Read The future is nonlinear on Mind Hacks to learn more.

    Drool drool love the visual style in the My Drive Thru music video.

    Air Ape art.

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    Think Nintendo’s Wii is deliciously haptic? Then click over to Exertion Interfaces: Sports over a distance for social bonding and fun. Checkout their Table Tennis for Three website and video, where three friends in different parts of the world play table tennis together. I wonder have they built their Remote Impact - Shadowboxing over a Distance into a free standing punching bag?

    Sports over a distance: Break out for two

    If you only ever subscribe to one podcast then I cannot recommend WNYC’s marvelous Radiolab enough. Over the last few months I’ve been listening to their back catalogue - science radio at its very best. A dash of depth, a dash of humor and lots of interesting diverse topics. It always leaves me delighted and wondering could I do research in that field, and that field, and that field. Boo, there’s never enough time for all the interesting things in the world!

    What’s cooking in Research and Development at IBM, Microsoft and HP.

    Blog-a-licious 3 Quarks Daily - An Eclectic Digest of Science, Art and Literature.

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    Zoomii is an interesting and well executed Zoomable User Interface (ZUI) for browsing books on Amazon. With Zoomii you see virtual bookshelves that you can zoom in and out of, a little bit like the experience of exploring a physical bookstore. I reckon they should tweak Zoomii so when you zoom towards a book cover you don’t just see a bigger version of the cover, rather you also see the details about the book. Incremental semantic zooming would remove the need to click on a book cover for more details.

    Zoomii reminds me of my old MLE project Media Dive. Media Dive was a graphical and audio ZUI for browsing large collections of music, where I played around with integrating zooming with controlling exposure to multiple spatially arranged audio sources. One feature of Media Dive enabled you to zoom towards a song/album to select what music to hear while also increasing (or zoom out to decrease) the music’s volume.

    Fifty years of DARPA: Hits, misses and ones to watch.

    Sit back and watch the addictive flickrvision. flickrvision is a spatial photo visualisation that shows photos on Google Maps as the photos are uploaded to flickr.

    Jump around jump around and smile Where the Hell is Matt?

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    Neat video showing off a 360 degree 3D display created by researchers from the Graphics Lab at University of Southern California. More details can be found on their website and in their SIGGRAPH 2007 paper.

    3D object in a 3D display

    Read about Buckminster Fuller - architect, inventor, innovator, designer, futurist.

    Evolution at work Bacteria make major evolutionary shift in the lab.

    User Designer has been very quiet because I was on holidays and attending the Advanced Visual Interfaces 2008 conference, where I presented Perceptual Usability: Predicting changes in visual interfaces & designs due to visual acuity differences. Yet again AVI was an enjoyable conference with lots of friendly faces. Unfortunately its only on every two years.

    While in Italy I headed to Pompeii and unexpectedly stumbled upon a 2000 year old bistable optical illusion mosaic in The House of the Faun. Wow. I hadn’t realised the Romans and Greeks used optical illusions in their art. Below is a photo of the mosaic:

    Optical illusion from mosaic in House of the Faun in Pompeii

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    Fashionable Technology book cover

    Fashionable Technology is a just released book on The interplay of electronic textiles and wearable technology, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. (found via architectradure)

    Therein lies the future - as a follow-on to my post Metamatter: Self-Reshapable Materials check out Converging Technologies for Improving Human Performance: Nanotechnology, Biotechnology, Information Technology and Cognitive Science. CTIHP is a report sponsored by the US National Science Foundation (NSF) and Department of Commerce (DOC), so its worth paying attention to. There’s also the follow-on Managing Nano-Bio-Info-Cogno Innovations: Converging Technologies In Society.

    Arthur Shaprio, vision scientist at Bucknell University, has setup a new blog featuring visual illusions with explanations of why they occur. I particularly like his Lucy in the Sky illusion.

    Beautiful - The Singing, Ringing Tree.

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    A true HCI classic from 1945 (pre-pre-HCI). Vannevar Bush’s reflections on how technology can augment the human intellect: As We May Think

    Neat - Kickable self-reassembling robots. (thanks Graham)

    Get some insight into how Google approaches usability and HCI in the talk The Art and Science of User Experience at Google.

    An amusing ad. Have you ever felt like that forward thinking little girl when explaining some far out research and design concepts?

    Affordances - a common usability term. Do you mean Gibson’s or Norman’s sense of affordances?

    Just a quick blog note: For the last few weeks I’ve only posted a weekly Link Bucket. A lot of my time and energy is going into writing up my HCI PhD (woohoo!). Every week I’ll continue sending interesting links your way BUT for the next while I won’t be writing longer speculative and reflective pieces. Got to keep focused.

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    Visual-Literacy.org’s Periodic Table of Visualisations

    Very neat - A Periodic Table of Visualisation Methods from Visual-Literacy.org. Hover your mouse over any of the entries and up pops the related visualisation.

    Excellent, the 2nd Irish Human Computer Interaction Conference is going to be on on the 19th and 20th of September in University College Cork, Ireland. Submission date is June 13th, 2008. Get writing! For more details keep an eye on the 2008 iHCI website.

    Get a very brief glimpse Inside Microsoft’s Research Labs. If you want more depth wander over to Microsoft Research’s website - while there have a look at the recently released report Being Human: Human-Computer Interaction in the year 2020.

    Recently I’ve been reflecting on Science 2.0, especially wondering what my research practices will be post-PhD. Science 2.0 (or whatever its getting called this month) is a much more open approach to science. Scientific America has a good introductory article explaining it. For example Science 2.0 scientists put their lab books online, writing about failures as well as success’ while making early stage research work (pre-publication) available for all to read about. Like others I suspect that the rise of the Internet inevitably leads to the emergence of Science 2.0, with a corresponding increased fluidity of idea exchange and cross pollination. There’ll probably be some of the same kind of issues occurring as in other digital media industries, i.e. ignore the openness, then fight the openness and finally embrace it. Admittedly the process of figuring out how to make Science 2.0 work fairly is going to interesting.

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    Sensisphere is a multitouch hemispherical display that lets you drag, move, push and pull digitial things with your hands. Pop over to YouTube and see it in action.

    Scientists have created an entire synthetic genome. Another important step towards making biological nanobot “machines”, which would be extremely useful as smart malleable materials.

    Very very blog relevant and interesting Call For Papers: Imagining Domestic Interiors. This is one CFP I’ll definitely be working towards! Robots are set to play an increasing role in our everyday lives, particularly in our domestic interiors. Already, they have found their way into vacuum cleaners, sweepers, mops, and other automated service machines for the home. Looking beyond these largely predictable developments, advances in self-configurable and adaptive robots promise some radically new possibilities. Our furniture, for example, may be host to interconnected assemblies of robotic modules that can re-configure themselves to suit different purposes, events, or even moods. An adaptive home interior might also physically age with its occupants, conforming to their changing needs and operating to support their states of development and health. (rest…)

    What Kind of Genius Are You? Slow burn or short fast bright bright bright.

    This post is dedicated to Molly “Isn’t it only natural”.

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    Alan Kay, all round Human Computer Interaction (and much more) thinker, talks at TED about how good programming can sharpen our picture. His unique software lets children learn by doing, but also learn by computing and creating lessons themselves.

    Learn about traffic waves. You’ll never be bored sitting in traffic again. (found at Population of One)

    May be worth a read Why Some Like It Hot: Food, Genes, and Cultural Diversity

    Read about electronic chips implanted in the eye for restoring sight - Seeing the light.

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    Animi Causa’s Feel Bed System

    More sketching Phun. Another very pretty sketching “game” like those I mentioned in Sketch & Draw = Create & Design Interactive “Things” and Link Bucket: Crayon Physics, Optical Illusions, Design Is & Rocky Origins. (thanks Ross)

    Design lovely - 16 of the Most Extreme & Modern Beds You’ll Ever See. Especially relevant to User Designer is Animi Causa’s malleable Feel Seating System bed (pictured above).

    Read about morphological liberty in the essay Plateaus of Completeness on The Speculist blog. Should people be forced to use tools that are designed to augment their abilities? For example should you be required to use a computer and credit card to book an air flight? What about more futuristic “tools” that are implanted in people, such as FDA approved RFID Tags?

    Graph your favourite website in your web browser using a spring / force directed layout. (thanks Baz)

    There’s only going to be one UD post this week - lots of holiday days in Ireland this week so I’m chilling out and eating Easter Eggs! Yum.

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    Visit WhiteVoid for a unique website navigation structure. Kind of a fusion between 3D and Zoomable User Interfaces.

    We can simulate you. Out Of The Blue is an engaging article about whether a supercomputer can be used to simulate a biologically accurate brain. Sounds like they’re getting real results.

    Nanoscale pretty.

    We can model you and you and you and everyone. Use Geosimulation to model urban panic. Pruned (a neat blog) has a good writeup on Paul Torrens related research.

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    Ishihara Plate

    Have you ever gotten into one of those silly arguments about the colour of something? You know where you’re sure that a t-shirt is red, while your friend is 100% sure its redish yellow. Frustrating isn’t it.

    Strange as it is, both of you can be utterly right.

    You both “see” a slightly different colour because of individual differences in physiology. The receptors in eyes that help convert light into colour often have slightly different sensitivities between people. For most people the differences are so slight they’re not usually noticed, but people with colour blindness experience a world where colours appear very different. Go here for details about the Ishihara colour plate image, which is used in testing whether people are colour blind.

    There are thought to be women who are the opposite of colour blind, they are tetrachromats who are able to see more colours than most people (who are usually trichromats). Damn Interesting has a good introductory article about tetrachromats A Life More Colorful, and the Pittsburgh Post-Gazette has a good article with a little more science background, Some women may see 100 million colors, thanks to their genes.

    Previously I’ve touched upon individual differences in genetics for Personalised Medicine and the Psychology of Individual Differences.

    There are many other kinds of subtle physiological differences, such as variations in taste receptors and densities on the human tongue. Here’s an introductory article about taste blindness.

    Individual differences in physiology can be measured. These measures can be used to shape the design of objects. For example measures of your taste receptors could be used to automatically adapt a collection of cooking recipes to enhance the flavour for your tongue. Or TVs could have inbuilt smarts that adapt football game colours so a person with red-green colour blindness can more easily see their favourite football team. No more struggling to see a team wearing a red outfit running around on a green pitch, or a red snooker ball on a green table.

    If the above is to become possible then self-mallable / re-shapable objects that adapt to the individual physiology of users need:
    1) measures of user physiology
    2) predictive models of the impact due to physiological differences, i.e. if an object is adapting to a user how does it know an adaption has a positive or negative effect?

    This builds on implications from When Toothbrushes Mate: Form & Function DNA. Malleable objects and artifacts need to be:
    1) self-describing
    2) user describing (predicting the impact on user experiences due to physiological differences).

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    Still Dangling String Calm Technology Active Dangling String Calm Technology

    Time for another Creativity Knowledge. Today I’m pointing you towards Ubiquitous Computing (Ubicomp), aka. Calm Technology.

    How could you make shopping for food easier?

    Imagine making a shopping list on your computer. As you head out the door to the supermarket the shopping list automatically stores itself on your mobile phone. Of course you’re always forgetting to buy milk. So your phone talks to the fridge and makes sure you’ve enough milk for the rest of the week. When you walk into the supermarket your phone gives the shopping list to the shopping trolley you’ve grabbed. Now you can easily see your shopping list on a small screen built into the trolley. As you put items into the trolley they are removed from the on-screen list.

    In the meantime the trolley has talked with the shop and figured out the optimal route to get around the shop with the least congestion and fastest time. As you push the trolley around the trolley wheels subtly vary resistance, so it becomes easier to move the trolley in one direction or another. By dynamically varying wheel resistance you are unconsciously guided in different directions, such as towards a special offer and away from paths other customers are moving along.

    Your shoes have also downloaded a layout of the store. While you walk around the height and softness of the shoe soles varies subtly enough that you don’t consciously notice, but they lean (and maybe lead) you away from the sweet and fast food sections. Yep, your partner has told your phone to tell your shoes that you are on a diet!

    The above design scenario captures many of the ideas of Ubicomp. Background non-intrusive technologies making your life easier by weaving themselves into the fabric of everyday life until they are indistinguishable from it (from The Computer for the 21st Century).

    While there is much to admire in the Ubicomp vision I often dislike one possible implication: We may become automatons of clever technologies that guide, steer and influence us “for our benefit” without us being aware of what is happening.

    Mark Weiser laid out the original vision for Ubiquitous Computing in The Computer for the 21st Century, and in the essay he co-wrote with John Seely Brown, Designing Calm Technology. Both essays were, and in many ways still are, an inspiring human centered vision of the less-traveled path I (Mark Weiser) call the “invisible”; its highest ideal is to make a computer so imbedded, so fitting, so natural, that we use it without even thinking about it.

    Mark identified Ubiquitous computing as the third wave in computing, just now beginning. First were mainframes, each shared by lots of people. Now we are in the personal computing era, person and machine staring uneasily at each other across the desktop. Next comes ubiquitous computing, or the age of calm technology, when technology recedes into the background of our lives.

    His introduction to Designing Calm Technology convincingly describes an installation art work that embodies what he envisioned:
    Created by artist Natalie Jeremijenko, the “Dangling String” is an 8 foot piece of plastic spaghetti that hangs from a small electric motor mounted in the ceiling. The motor is electrically connected to a nearby Ethernet cable, so that each bit of information that goes past causes a tiny twitch of the motor. A very busy network causes a madly whirling string with a characteristic noise; a quiet network causes only a small twitch every few seconds. Placed in an unused corner of a hallway, the long string is visible and audible from many offices without being obtrusive. It is fun and useful. The Dangling String meets a key challenge in technology design for the next decade: how to create calm technology.

    A collection of Mark’s essays, papers and presentations about Ubicomp are available on this website. Separately there are many research papers available online from Ubicomp conferences, e.g. Ubicomp 2008, Pervasive 2008.

    So where are we now? How has the field progressed since Weiser first coined the term Ubiquitous Computing in 1988?

    A very good critique paper is Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision by Genevieve Bell and Paul Dourish. In that paper they outline some of the failings and opportunities due to the massive influence Mark’s original vision had on Ubicomp. I particularly like their observations that in many ways we are already living in a Ubicomp world - technology and our lifestyles have merged over the last decade. Also of interest is their observation that Ubicomp environments are inherently messy.

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