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	<title>User Designer &#187; create</title>
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		<title>Computational Aesthetics, Evolving Humans, Gaming Healthy &amp; Sand Art</title>
		<link>http://www.user-designer.com/index.php/20090824/computational-aesthetics-evolving-humans-gaming-healthy-sand-art/</link>
		<comments>http://www.user-designer.com/index.php/20090824/computational-aesthetics-evolving-humans-gaming-healthy-sand-art/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 20:25:02 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[make]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/?p=209</guid>
		<description><![CDATA[
How aesthetically beautiful are your photos? Try out Acquine, an Aesthetic Quality Inference Engine. Welcome to the brave new world of computational aesthetics!
Clever &#8211; video of evolving a human face using a genetic algorithm. A face detector is used for the fitness function.
Time to start gaming for mental health?
Haunting and beautiful sand art &#8220;animation&#8221; &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.user-designer.com/wp-content/evolveface.jpg" alt="Genetic Algorithms: Evolving a human face" title="evolveface" width="390" height="148" class="size-full wp-image-213" /></p>
<p>How aesthetically beautiful are your photos? Try out <a href="http://acquine.alipr.com">Acquine</a>, an <i>Aesthetic Quality Inference Engine</i>. Welcome to the brave new world of <a href="http://www.computational-aesthetics.org">computational aesthetics</a>!</p>
<p>Clever &#8211; <a href="http://www.youtube.com/watch?v=qS5HWBNvf9U">video of evolving a human face</a> using a genetic algorithm. A face detector is used for the fitness function.</p>
<p>Time to start <a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/08/17/AR2009081702114.html">gaming for mental health</a>?</p>
<p>Haunting and beautiful sand art &#8220;animation&#8221; &#8211; <a href="http://www.youtube.com/watch?v=Z1JZ9O15280">very neat and worth the 9 minutes</a>.</p>
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		<title>Paper Computing, Charisma Augmentation, Parallel Sets &amp; Clock Clock</title>
		<link>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/</link>
		<comments>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 11:50:26 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[author]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=194</guid>
		<description><![CDATA[Neat video showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (found via Turbulence.org)
Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the science of charisma.
Handy handy &#8211; a useful new and free visualisation tool called Parallel Sets has just been released.
An arty [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=-LyKmaz_3uI">Neat video</a> showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (<em>found via <a href="http://turbulence.org/blog">Turbulence.org</a></em>)</p>
<p>Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the <a href="http://www.apa.org/monitor/jan05/savoir.html">science of charisma</a>.</p>
<p>Handy handy &#8211; a useful new and free visualisation tool called <a href="http://eagereyes.org/parallel-sets">Parallel Sets</a> has just been released.</p>
<p>An arty digital analog clock designed by Humans Since 1982 &#8211; <a href="http://inventorspot.com/articles/clock_clock_analog_digital_clock_27826">Clock Clock: The Analog Digital Clock</a> (<em>thanks Baz</em>).</p>
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		<title>Sensisphere, Synthetic Genome, Imagining Domestic Interiors &amp; Genius?</title>
		<link>http://www.user-designer.com/index.php/20080418/sensisphere-synthetic-genome-imagining-domestic-interiors-genius/</link>
		<comments>http://www.user-designer.com/index.php/20080418/sensisphere-synthetic-genome-imagining-domestic-interiors-genius/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 10:23:12 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[genes]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[nanotech]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[shape]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080418/sensisphere-synthetic-genome-imagining-domestic-interiors-genius/</guid>
		<description><![CDATA[Sensisphere is a multitouch hemispherical display that lets you drag, move, push and pull digitial things with your hands. Pop over to YouTube and see it in action.
Scientists have created an entire synthetic genome. Another important step towards making biological nanobot &#8220;machines&#8221;, which would be extremely useful as smart malleable materials.
Very very blog relevant and [...]]]></description>
			<content:encoded><![CDATA[<p>Sensisphere is a multitouch hemispherical display that lets you drag, move, push and pull digitial things with your hands. Pop over to <a href="http://www.youtube.com/watch?v=YKm4uZLhG5I">YouTube and see it in action</a>.</p>
<p>Scientists have <a href="http://news.nationalgeographic.com/news/2008/01/080125-artificial-life.html">created an entire synthetic genome</a>. Another important step towards making biological nanobot &#8220;machines&#8221;, which would be extremely useful as smart malleable materials.</p>
<p>Very very blog relevant and interesting Call For Papers: <a href="http://www.jopha.net/index.php/jopha/announcement/view/1">Imagining Domestic Interiors</a>. This is one CFP I&#8217;ll definitely be working towards! <em>Robots are set to play an increasing role in our everyday lives, particularly in our domestic interiors. Already, they have found their way into vacuum cleaners, sweepers, mops, and other automated service machines for the home. Looking beyond these largely predictable developments, advances in self-configurable and adaptive robots promise some radically new possibilities. Our furniture, for example, may be host to interconnected assemblies of robotic modules that can re-configure themselves to suit different purposes, events, or even moods. An adaptive home interior might also physically age with its occupants, conforming to their changing needs and operating to support their states of development and health. (<a href="http://www.jopha.net/index.php/jopha/announcement/view/1">rest&#8230;</a>)</em></p>
<p><a href="http://www.wired.com/wired/archive/14.07/genius.html">What Kind of Genius Are You</a>? Slow burn or short fast bright bright bright.</p>
<p>This post is dedicated to Molly &#8220;Isn&#8217;t it only natural&#8221;.</p>
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		<title>When Toothbrushes Mate: Form &amp; Function DNA</title>
		<link>http://www.user-designer.com/index.php/20080205/when-toothbrushes-mate-form-function-dna/</link>
		<comments>http://www.user-designer.com/index.php/20080205/when-toothbrushes-mate-form-function-dna/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 17:17:22 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Fabricate]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[change]]></category>
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		<category><![CDATA[emergence]]></category>
		<category><![CDATA[genes]]></category>
		<category><![CDATA[make]]></category>
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		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080205/when-toothbrushes-mate-form-function-dna/</guid>
		<description><![CDATA[
What would happen if your toothbrush could mate with another toothbrush?
Would you end up with an even better toothbrush &#8211; the best of both toothbrushes? How about if your toothbrush mates with 5, 10 or 15 different toothbrushes, with each new toothbrush in turn mating with another new toothbrush?
If you could decide which toothbrushes get [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/dryad-screenshot.jpg' alt='Screenshot of Dryad' /></p>
<p>What would happen if your toothbrush could mate with another toothbrush?</p>
<p>Would you end up with an even better toothbrush &#8211; the best of both toothbrushes? How about if your toothbrush mates with 5, 10 or 15 different toothbrushes, with each new toothbrush in turn mating with another new toothbrush?</p>
<p>If you could decide which toothbrushes get to breed would you eventually end up with a toothbrush that&#8217;s perfect for you? Its form and function, its colour, feel and shape all bred into the toothbrush children generation by generation. The toothbrushes you dislike don&#8217;t breed so don&#8217;t pass on their &#8220;Form &#038; Function DNA&#8221; to the next generation.</p>
<p>How would you tell a toothbrush to mate? Maybe to start the mating process you exchange design DNA by physically rubbing your toothbrush against another toothbrush. After that your smart malleable material toothbrush turns into a lump, which then self-forms into lots of little baby toothbrushes. To decide which mini-toothbrushes breed you crush the ones you don&#8217;t like, and rub the ones you do like off each other. Then repeat again and again, till eventually you have a baby toothbrush that you stretch into full size and begin using as your day-to-day toothbrush.</p>
<p>The method I&#8217;ve described for breeding toothbrushes is a <a href="http://en.wikipedia.org/wiki/Genetic_algorithm">Genetic Algorithm</a> (GA) search. GAs are very powerful for exploring a large search space. In this case our search space is the potential designs for toothbrushes. Seeing each design generation could be a great way of helping people explore and imagine design possibilities.</p>
<p><a href="http://dryad.stanford.edu">Dryad</a>, from <a href="http://vw.stanford.edu">Stanford Virtual Worlds Group</a>, is a related example of software for exploring the design space around 3D trees. You can cross breed different kinds of 3D trees. Dryad is freely available for Windows and Macs, <a href="http://dryad.stanford.edu/download.php">go play</a>.</p>
<p>It&#8217;s easy enough to speculate about reshaping toothbrushes by cross breeding them, but what about more complex artifacts. Such as doors that slide or TV remote controls. How would you control the cross breeding of what a button does? Functionality is more abstract than form. For example if you cross breed two door handles where one door handle works by turning and the other by pulling&#8230;you could end up with a nightmare child door handle that works by turning, then pulling, then turning again.</p>
<p>How can the person doing the cross breeding place limits on what forms and functionality are explored? Maybe by only cross breeding one specific part of an artifact at a time, e.g. only cross breed the handles on the toothbrushes. </p>
<p>For artifact cross breeding to be possible objects and artifacts will need some kind of DNA. At the most abstract level the DNA would encode form, functionality and the relationship between both. Or putting it another way: malleable objects and artifacts need to be self-describing.</p>
<p>Smart Lego (<a href="http://technology.newscientist.com/article/dn13261-smart-lego-conjures-up-virtual-3d-twin.html">New Scientist article</a>), from <a href="http://code.arc.cmu.edu/lab/html">CMU&#8217;s Computational Design Lab</a>,  is an example of a physical / virtual artifact that is able to self-describe. Also for many years various computer languages have been capable of different amounts of self-describing, which in computer science is called <a href="http://en.wikipedia.org/wiki/Reflection_(computer_science)">Reflection</a>.</p>
<p>Of course now I&#8217;m wondering what would happen if you cross breed a door handle with a toothbrush?</p>
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		<title>Visual History, UX Interviews, Multi-touch, HCI Rap &amp; Personal Kaleidoscope</title>
		<link>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</link>
		<comments>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:49:15 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[perception]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</guid>
		<description><![CDATA[
Lovely overview about The History Of Visual Communication.
A bunch of interviews with User Experience pioneers.
Can you touch it? Workshop on designing multi-touch interaction techniques for displays (thanks Aaron). Invent a new interaction technique for the likes of Microsoft&#8217;s Surface and the DiamondTouch.
Can you sing it? World&#8217;s First HCI Rap
Chill out and sketch a personal kaleidoscope. [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/poems.jpg' alt='El Lissitzky’s books design' /></p>
<p>Lovely overview about <a href="http://www.citrinitas.com/history_of_viscom">The History Of Visual Communication</a>.</p>
<p>A <a href="http://www.adlininc.com/uxpioneers">bunch of interviews</a> with User Experience pioneers.</p>
<p>Can you touch it? Workshop on <a href="http://ppd08.ucd.ie">designing multi-touch interaction techniques for displays</a> (<i>thanks Aaron</i>). Invent a new interaction technique for the likes of <a href="http://www.microsoft.com/surface">Microsoft&#8217;s Surface</a> and the <a href="http://www.merl.com/projects/DiamondTouch">DiamondTouch</a>.</p>
<p>Can you sing it? <a href="http://www.ok-cancel.com/archives/feature/2004/02/worlds-first-hci-rap-we-got-it.html">World&#8217;s First HCI Rap</a></p>
<p>Chill out and <a href="http://www.zefrank.com/dtoy_vs_byokal">sketch a personal kaleidoscope</a>. Interactive realtime feedback on how your design changes over time.</p>
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		<title>Link Bucket: Crayon Physics, Optical Illusions, Design Is &amp; Rocky Origins</title>
		<link>http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/</link>
		<comments>http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 16:34:38 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[essay]]></category>
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		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/</guid>
		<description><![CDATA[
Crayon Physics is a sketch based game thats like the projects mentioned in Sketch &#038; Draw = Create &#038; Design Interactive ï¿½Thingsï¿½. You really should try it out. Initially I thought it&#8217;d be the same as playing The Incredible Machine but it feels much looser and free form. Its knock your socks off pretty and [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/crayon_shot.jpg' alt='Screenshot of the Crayon Physics game' width=223 height=167 /></p>
<p><a href="http://www.kloonigames.com/blog/games/crayon">Crayon Physics</a> is a sketch based game thats like the projects mentioned in <a href="http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things">Sketch &#038; Draw = Create &#038; Design Interactive ï¿½Thingsï¿½</a>. You really should try it out. Initially I thought it&#8217;d be the same as playing <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine">The Incredible Machine</a> but it feels much looser and free form. Its knock your socks off pretty and was created in only a few days! <a href="http://www.youtube.com/watch?v=QsTqspnvAaI">Here&#8217;s</a> a video showing off the follow on version, <a href="http://www.kloonigames.com/crayon">Crayon Physics Deluxe</a>. <em>Thanks Frederick G for <a href="http://www.user-designer.com/index.php/contact">submitting the link</a></em>.</p>
<p>Spend an eye squirmy great 3 minutes and 59 seconds looking at <a href="http://www.youtube.com/watch?v=bOP37A1EhEs">this music video</a> crash course on optical illusions.</p>
<p><a href="http://www.burdickoffices.com">Anne Burdick</a>, chair of a graduate <a href="http://www.artcenter.edu/mdp">Media Design Program</a>, writes about the changing face of <a href="http://www.adobe.com/designcenter/thinktank/burdick.html">graduate design education</a>. Found via <a href="http://www.core77.com/blog/education/graduate_education_preparing_designers_for_jobs_that_dont_exist_yet_8266.asp">Core77</a>.</p>
<p>Worried about having descended from apes? Maybe its time to figure out which rock is your <a href="http://physorg.com/news115988029.html">distant grandparent</a>.</p>
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		<title>Intimate Game Controllers: Malleable Physical Interfaces</title>
		<link>http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/</link>
		<comments>http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/#comments</comments>
		<pubDate>Fri, 11 May 2007 15:22:29 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Fabricate]]></category>
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		<category><![CDATA[Personal]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/</guid>
		<description><![CDATA[
Recently I came across JennyLC&#8217;s Intimate Controllers project (via the always interesting we-make-money-not-art). She writes that the project involved &#8220;building game controllers into undergarments so that games are played through players physically touching one another. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.user-designer.com/wp-content/480956411_ddd195713d.jpg' title='Playing Intimate Game Controllers'><img src='http://www.user-designer.com/wp-content/480956411_ddd195713d.jpg' width=250 height=167 alt='Playing Intimate Game Controllers' /></a></p>
<p>Recently I came across JennyLC&#8217;s <a href="http://www.jennylc.com/intimate_controllers/">Intimate Controllers</a> project (via the always interesting <a href="http://www.we-make-money-not-art.com/archives/009507.php">we-make-money-not-art</a>). She writes that the project involved &#8220;<em>building game controllers into undergarments so that games are played through players physically touching one another. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play</em>&#8221;. Her demo video is worth watching and if you&#8217;ve a bit of time to spare her thesis presentation video is online.</p>
<p>Her work touches on some ideas that have been running around in my head for years. A world where it&#8217;s easy to create arbitrary relationships between actions and effects. I wonder could you generalise her controllers so they can be used for creating arbitrary mappings?</p>
<p>For example imagine a product where you buy a box of flexible, durable and reusable controllers that easily attach to clothes, walls, floors, etc. Once the controllers self-network you start creating relationships between controller activations and resulting actions, i.e. press a controller and it turns on a light, or lay out a bunch of the controllers on the floor and walls to create a 3D dance mat for your game console.</p>
<p>Will people move away from buying physical artifacts with pre-build physical interfaces to buying artifacts that can have controls easily attached to them based on their preferences?</p>
<p>Imagine buying a cooker / stove that has heating elements but no buttons, controls or feedback for setting the temperature. When you get the cooker / stove home its up to you to stick a bunch of controllers onto the cooker. If you like you could setup a touch sensitive controller where you adjust the cooking temperature by sliding your hand instead of twisting a knob, or setup controllers so you increase the temperature by dancing fast on a dance mat in front of the cooker :) You could build your physical interfaces for mobiles phones, door handles, etc, in the same way and potentially with the same controllers.</p>
<p>How could you simplify creating a relationship between controller activations and resulting actions? Maybe by fusing <a href="http://web.engr.oregonstate.edu/~burnett/vpl.html">Visual Programming Language</a>, e.g. <a href="http://www.toontalk.com">Toontalk</a>, with <a href="http://www.acypher.com/wwid/FrontMatter/index.html#Introduction">Programming by Demonstration</a>. That&#8217;s a hard but important question.</p>
<p>What kind of easily composable output / feedback / display components would you have? Maybe build souped up versions of <a href="http://graffitiresearchlab.com/?page_id=6">LED throwies</a>.</p>
<p>Will we ever have malleable physical interfaces?</p>
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		<title>Link Bucket: Evolving Robotspeak, Designfeast &amp; Co-creation</title>
		<link>http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/</link>
		<comments>http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/#comments</comments>
		<pubDate>Thu, 29 Mar 2007 16:43:53 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[robot]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/</guid>
		<description><![CDATA[Some cute looking robots that evolve their own language. What makes a robot cute?

More design links than you can shake a stick at: Designfeast
Are you a 1 percenter? Check out Co-creators &#8211; its an interesting blog, which mixes in a dose of business sense when talking about aspects of a co-created malleable world.
]]></description>
			<content:encoded><![CDATA[<p>Some cute looking robots that evolve their <a href="http://scienceblogs.com/loom/2007/02/24/evolving_robotspeak.php">own language</a>. What makes a robot cute?</p>
<p><a href='http://www.user-designer.com/wp-content/talking-robots-500.jpg' title='Talking robots'><img src='http://www.user-designer.com/wp-content/talking-robots-500.jpg' alt='Talking robots' width='250' height='188' /></a></p>
<p>More design links than you can shake a stick at: <a href="http://www.designfeast.com">Designfeast</a></p>
<p>Are you a <a href="http://www.co-creators.co.uk/?p=24">1 percenter</a>? Check out <a href="http://www.co-creators.co.uk">Co-creators</a> &#8211; its an interesting blog, which mixes in a dose of business sense when talking about aspects of a <a href="http://www.co-creators.co.uk/?page_id=29">co-created</a> malleable world.</p>
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