Neat video showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (found via Turbulence.org)
Any ideas on how I can design and build a Charisma Augmentation Device…? Learn about the science of charisma.
Handy handy – a useful new and free visualisation tool called Parallel Sets has just been released.
An arty [...]
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User Designer is back…yep, I went very quiet for a few months – but it was for great reasons 1) I became a dad (loving it), and 2) I was writing up my HCI PhD. Fortunately I’m getting to continue focusing on HCI / Interaction Design research, as I’ve just started as a postdoctoral researcher [...]
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Posted in General on Feb 19th, 2008 Write a comment »
I had today’s post planned out and was about to sit down to write it when Ross (thanks!) suggested I try out a new computer game called Passage. Wow. Go download and play. Stop reading until you’ve tried it out.
Done already? Seriously I mean it – don’t read any more. Play it.
Beautiful, sad and moving [...]
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Can you tell how much cuter one design, product or toy is than another design, product or toy? How do you know its cuter? Is it how it works? How it feels? How it moves? How it looks? Interesting workshop on Designing Cute Interactive Media at the upcoming Design of Interactive Systems 2008.
Test how your [...]
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Posted in Link Bucket on Mar 29th, 2007 Write a comment »
Some cute looking robots that evolve their own language. What makes a robot cute?
More design links than you can shake a stick at: Designfeast
Are you a 1 percenter? Check out Co-creators – its an interesting blog, which mixes in a dose of business sense when talking about aspects of a co-created malleable world.
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Here’s a great TED talk by Dan Gilbert where he talks about Synthetic versus Natural Happiness. “Natural Happiness is what we get when we get what we wanted. Synthetic Happiness is what we make when we don’t get what we wanted.”
During the talk he discusses the implications of some experiments which demonstrate that giving [...]
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