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	<title>User Designer &#187; feel</title>
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	<description>To Each Their Own User Experience</description>
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		<title>Paper Computing, Charisma Augmentation, Parallel Sets &amp; Clock Clock</title>
		<link>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/</link>
		<comments>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 11:50:26 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[author]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=194</guid>
		<description><![CDATA[Neat video showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (found via Turbulence.org)
Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the science of charisma.
Handy handy &#8211; a useful new and free visualisation tool called Parallel Sets has just been released.
An arty [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=-LyKmaz_3uI">Neat video</a> showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (<em>found via <a href="http://turbulence.org/blog">Turbulence.org</a></em>)</p>
<p>Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the <a href="http://www.apa.org/monitor/jan05/savoir.html">science of charisma</a>.</p>
<p>Handy handy &#8211; a useful new and free visualisation tool called <a href="http://eagereyes.org/parallel-sets">Parallel Sets</a> has just been released.</p>
<p>An arty digital analog clock designed by Humans Since 1982 &#8211; <a href="http://inventorspot.com/articles/clock_clock_analog_digital_clock_27826">Clock Clock: The Analog Digital Clock</a> (<em>thanks Baz</em>).</p>
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		<item>
		<title>&#8230;and we&#8217;re off, HCI History, Attractive Things &amp; CHI 2009 Ideas</title>
		<link>http://www.user-designer.com/index.php/20090416/hci-history-attractive-things-chi-2009/</link>
		<comments>http://www.user-designer.com/index.php/20090416/hci-history-attractive-things-chi-2009/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 17:11:10 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=164</guid>
		<description><![CDATA[User Designer is back&#8230;yep, I went very quiet for a few months &#8211; but it was for great reasons 1) I became a dad (loving it), and 2) I was writing up my HCI PhD. Fortunately I&#8217;m getting to continue focusing on HCI / Interaction Design research, as I&#8217;ve just started as a postdoctoral researcher [...]]]></description>
			<content:encoded><![CDATA[<p>User Designer is back&#8230;yep, I went very quiet for a few months &#8211; but it was for great reasons 1) I became a dad (loving it), and 2) I was writing up my HCI PhD. Fortunately I&#8217;m getting to continue focusing on HCI / Interaction Design research, as I&#8217;ve just started as a postdoctoral researcher in the <a href="http://www.clarity-centre.org">CLARITY Centre</a> in <a href="http://www.ucd.ie">University College Dublin</a>, Ireland.</p>
<p>Some day soon I&#8217;ll do a proper writeup about the PhD, but in short I was looking at the effect individual differences in low-level vision have on the user experience of HCI designs &#8211; a fun fusion of interface / information visualisation design, vision science / optometry, eye physiology and probabilistic modeling. </p>
<p>Anyways lets get started again with a Link Bucket, enjoy!</p>
<p>Did you know that <a href="http://www.jnd.org/dn.mss/CH01.pdf">Attractive Things Work Better</a>, written by HCI guru <a href="http://www.jnd.org">Don Norman</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/John_M._Carroll_(information_scientist)">John M. Carroll</a>, one of the fathers of HCI, writes about the <a href="http://www.interaction-design.org/encyclopedia/human_computer_interaction_hci.html">History of HCI</a> (thanks Mads Soegaard @ <a href="http://www.interaction-design.org">Interaction-Design.org</a>).</p>
<p><a href="http://www.chi2009.org">CHI 2009</a>, one of the main HCI conferences has just finished, read about a few neat ideas in <a href="http://www.technologyreview.com/blog/editors/23357/">The Stranger Side of CHI 2009</a>.</p>
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		<item>
		<title>Game Art: Passage</title>
		<link>http://www.user-designer.com/index.php/20080219/game-art-passage/</link>
		<comments>http://www.user-designer.com/index.php/20080219/game-art-passage/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 22:06:14 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[play]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080219/game-art-passage/</guid>
		<description><![CDATA[
I had today&#8217;s post planned out and was about to sit down to write it when Ross (thanks!) suggested I try out a new computer game called Passage. Wow. Go download and play. Stop reading until you&#8217;ve tried it out.
Done already? Seriously I mean it &#8211; don&#8217;t read any more. Play it.
Beautiful, sad and moving [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/passagescreen.jpg' alt='Screenshot of Passage' /></p>
<p>I had today&#8217;s post planned out and was about to sit down to write it when Ross (<a href="http://www.yourhtmlsource.com/phdblog/">thanks!</a>) suggested I try out a new computer game called <a href="http://hcsoftware.sourceforge.net/passage">Passage</a>. Wow. Go <a href="http://hcsoftware.sourceforge.net/passage">download</a> and play. Stop reading until you&#8217;ve tried it out.</p>
<p>Done already? Seriously I mean it &#8211; don&#8217;t read any more. Play it.</p>
<p>Beautiful, sad and moving isn&#8217;t it. It well and truly answers the question whether games can be art. Jason Rohrer who developed it has written a <a href="http://hcsoftware.sourceforge.net/passage/statement.html">Creators Statement</a>. In the statement it is clear that he deliberately sought to make &#8220;players&#8221; experience deep feelings when playing his very low resolution &#8220;game&#8221;.</p>
<p>Will Passage be remembered in future histories of game art?</p>
<p>If you didn&#8217;t try it <a href="http://online.wsj.com/article/SB120034796455789469.html">here&#8217;s a link</a> to a Wall Street Journal article that describes the experience of playing Passage.</p>
<p>Though Passage isn&#8217;t as subtle it reminds me of one of my favourite poems, Eavan Boland&#8217;s poem &#8220;Love&#8221;:<br />
<i>&nbsp;&nbsp;&nbsp;&nbsp;Dark falls on this mid-western town<br />
&nbsp;&nbsp;&nbsp;&nbsp;where we once lived when myths collided.<br />
&nbsp;&nbsp;&nbsp;&nbsp;Dusk has hidden the bridge in the river<br />
&nbsp;&nbsp;&nbsp;&nbsp;which slides and deepens<br />
&nbsp;&nbsp;&nbsp;&nbsp;to become the water<br />
&nbsp;&nbsp;&nbsp;&nbsp;the hero crossed on his way to hell.</i><br />
(Unfortunately, I cannot post the rest of the poem due to copyright.)</p>
<p>The source code for Passage is readily available. Anyone want to do a <a href="http://en.wikipedia.org/wiki/Readymades_of_Marcel_Duchamp">Readymade style Duchamp</a> on it?</p>
]]></content:encoded>
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		<item>
		<title>Link Bucket: Cute Design, Browsershots, IxDA &amp; Riding With Robots</title>
		<link>http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/</link>
		<comments>http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 21:06:18 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/</guid>
		<description><![CDATA[Can you tell how much cuter one design, product or toy is than another design, product or toy? How do you know its cuter? Is it how it works? How it feels? How it moves? How it looks? Interesting workshop on Designing Cute Interactive Media at the upcoming Design of Interactive Systems 2008.
Test how your [...]]]></description>
			<content:encoded><![CDATA[<p>Can you tell how much cuter one design, product or toy is than another design, product or toy? How do you know its cuter? Is it how it works? How it feels? How it moves? How it looks? Interesting workshop on <a href="http://www.cutemedia.org">Designing Cute Interactive Media</a> at the upcoming <a href="http://sigchi.org/dis2008">Design of Interactive Systems 2008</a>.</p>
<p>Test how your website looks in different web browsers with <a href="http://browsershots.org">Browsershots</a>.</p>
<p>You might enjoy the high volume <a href="http://www.ixda.org">Interaction Design Association</a> (IxDA) mailing list, which is good for getting a sense of interaction design as practiced in the business world.</p>
<p>Visit <a href="http://www.ridingwithrobots.org">Riding With Robots</a> for eerie photos of what <a href="http://www.space.com/missionlaunches/spirit_lands_040103.html">Spirit</a> and <a href="http://marsrovers.jpl.nasa.gov/mission/status_opportunity.html">Opportunity</a> see on Mars, along with images from other space robots.</p>
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		<title>Link Bucket: Evolving Robotspeak, Designfeast &amp; Co-creation</title>
		<link>http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/</link>
		<comments>http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/#comments</comments>
		<pubDate>Thu, 29 Mar 2007 16:43:53 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[robot]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070329/link-bucket-evolving-robotspeak-designfeast-co-creation/</guid>
		<description><![CDATA[Some cute looking robots that evolve their own language. What makes a robot cute?

More design links than you can shake a stick at: Designfeast
Are you a 1 percenter? Check out Co-creators &#8211; its an interesting blog, which mixes in a dose of business sense when talking about aspects of a co-created malleable world.
]]></description>
			<content:encoded><![CDATA[<p>Some cute looking robots that evolve their <a href="http://scienceblogs.com/loom/2007/02/24/evolving_robotspeak.php">own language</a>. What makes a robot cute?</p>
<p><a href='http://www.user-designer.com/wp-content/talking-robots-500.jpg' title='Talking robots'><img src='http://www.user-designer.com/wp-content/talking-robots-500.jpg' alt='Talking robots' width='250' height='188' /></a></p>
<p>More design links than you can shake a stick at: <a href="http://www.designfeast.com">Designfeast</a></p>
<p>Are you a <a href="http://www.co-creators.co.uk/?p=24">1 percenter</a>? Check out <a href="http://www.co-creators.co.uk">Co-creators</a> &#8211; its an interesting blog, which mixes in a dose of business sense when talking about aspects of a <a href="http://www.co-creators.co.uk/?page_id=29">co-created</a> malleable world.</p>
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		<item>
		<title>Be Synthetically Or Naturally Happy?</title>
		<link>http://www.user-designer.com/index.php/20070327/be-synthetically-or-naturally-happy/</link>
		<comments>http://www.user-designer.com/index.php/20070327/be-synthetically-or-naturally-happy/#comments</comments>
		<pubDate>Tue, 27 Mar 2007 11:59:41 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070327/be-synthetically-or-naturally-happy/</guid>
		<description><![CDATA[Here&#8217;s a great TED  talk by Dan Gilbert where he talks about Synthetic versus Natural Happiness. &#8220;Natural Happiness is what we get when we get what we wanted. Synthetic Happiness is what we make when we don&#8217;t get what we wanted.&#8221;

During the talk he discusses the implications of some experiments which demonstrate that giving [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ted.com/tedtalks/tedtalksplayer.cfm?key=d_gilbert">Here&#8217;s</a> a great <a href="http://www.ted.com">TED </a> talk by <a href="http://www.wjh.harvard.edu/~dtg/gilbert.htm">Dan Gilbert</a> where he talks about Synthetic versus Natural Happiness. &#8220;<em>Natural Happiness is what we get when we get what we wanted. Synthetic Happiness is what we make when we don&#8217;t get what we wanted</em>.&#8221;</p>
<p><a href='http://www.randomhouse.com/kvpa/gilbert/about.html' title='Book cover of Dan Gilbert’s book “Stumbling on Happiness”'><img src='http://www.user-designer.com/wp-content/sohcover.jpg' alt='Book cover of Dan Gilbert’s book “Stumbling on Happiness”' /></a></p>
<p>During the talk he discusses the implications of some experiments which demonstrate that giving people choice doesn&#8217;t necessarily lead to increased satisfaction, and can even have the opposite effect. More choice may impact upon the formation of Synthetic Happiness.</p>
<p>In one (free-choice paradigm) experiment people were given a choice of six Monet prints. They had to rank the prints according to desirability. Then they were told they could have one of prints ranked third or fourth. A few weeks later the same people were asked to re-rank the same set of prints. Lo and behold the print they had was ranked higher than the one they originally preferred most!</p>
<p>They were happier with what they had than what they didn&#8217;t have. Some follow on research established that if there was the possibility they could change their choice they would be less inclined to be happy with what they had.</p>
<p>In an <a href="http://www.apa.org/books/4318830s.html">Introduction to Cognitive Dissonance</a> there&#8217;s a more detailed description of the first free-choice paradigm experiment run by J.W. Brehm in 1956. If you&#8217;re interested you could have a look at the related &#8220;spreading of alternatives&#8221;.</p>
<p>I wonder what are the implications of a malleable world for the generation of synthetic happiness? Will people be more dissatisfied because they constantly have a choice about altering the physical and functional form of their objects (e.g. phones, door handles, etc) and tools?</p>
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