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	<title>User Designer &#187; share</title>
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		<title>1 Year Old &amp; Wanna Collaborate?</title>
		<link>http://www.user-designer.com/index.php/20080227/1-year-old-wanna-collaborate/</link>
		<comments>http://www.user-designer.com/index.php/20080227/1-year-old-wanna-collaborate/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 13:40:47 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[social]]></category>

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		<description><![CDATA[
Break out the champagne. Today User Designer is 1 year old!
I&#8217;m happy with how the blog has developed over the first year. Though it took a while to settle into writing weekly. Two posts a week has become my regular rhythm. For the 2nd year my posting target will continue to be one post a [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/hb.jpg' alt='Happy Birthday' width=250 height=167 /></p>
<p>Break out the champagne. Today User Designer is 1 year old!</p>
<p>I&#8217;m happy with how the blog has developed over the first year. Though it took a while to settle into writing weekly. Two posts a week has become my regular rhythm. For the 2nd year my posting target will continue to be one post a week featuring research analysis and synthesis, and a second weekly post packed with stimulating and fun links.</p>
<p>Of course not forgetting :) Thank you all for reading and for your great suggestions. Over the last month more than 2000 visitors, or 2500 depending on which counter I believe, came to the website. The feed subscriber count is now between 200 to 300 regular readers and its increasing faster each month.</p>
<p>Anyway&#8230;wanna collaborate?</p>
<p>I&#8217;m delighted to announce I&#8217;m looking for a talented undergraduate student to spend their summer in Ireland on a 3 month paid scholarship working on a new research project. The project is very relevant to User Designer &#8211; it is exploring the intersection of individual customization with <a href="http://en.wikipedia.org/wiki/Presence_information">presence</a>.</p>
<p>The project title is <a href="http://www.odcsss.ie/13.html">Ambient Jewelry: Be part of your friend&#8217;s desktop &#8211; Individually designed presence avatars for social connectedness</a>. Prof. Paddy Nixon and myself (<a href="http://www.user-designer.com/index.php/about">Mike Bennett</a>) will be supervising. This project is part of the <a href="http://www.odcsss.ie">ODCSSS (Online Dublin Computer Science Summer School)</a> summer research internship which is part funded by an Undergraduate Research Experience and Knowledge grant (UREKA) from Science Foundation Ireland.</p>
<p>Visit the <a href="http://www.odcsss.ie">ODCSSS website</a> for more details. There are 15 other funded projects in this years program, all around the theme of Technologies for Social Connectedness. In previous years we had talented and enthusiastic students from all around the world. If you&#8217;re interested, or know someone who might be, the application process is now open. If you have any questions about this project you can contact me directly via <a href="http://www.user-designer.com/index.php/contact">the contact form</a>.</p>
<p><em>Project outline</em>:<br />
Ambient Jewelry seeks to explore the intersection of individual customization with presence. The aim is to enable the creation of more personal and richer forms of presence, with the aspiration that this will allow us to more deeply connect with our friends and family in a non-intrusive manner.</p>
<p>Presence is an important part of our day to day lives. Often we will have a sense of who is around us and what they are doing by the sounds of doors closing, cupboards banging, footsteps on floors, voices vaguely heard through walls, etc. In digital spaces, such as GUI desktops, presence enhances our sense of connection with geographically separate friends and colleagues. For example when you use an Instant Messaging (IM) client you see which friends are currently online or away, and when engaged in IM chat you are also told whether the people in the conversation are typing. On social network sites, such as Facebook, presence has a more explicit form. We are told what the people in our social network did, e.g. Mark joined the Ireland network, Eimear and Mike are now friends, etc.</p>
<p>As of yet presence tools don&#8217;t enable us to control how our presence is represented. We don&#8217;t have little coloured jewels (ambient presence avatars) spinning on our friends&#8217; desktops to show how fast we&#8217;re typing, nor do we have a flower opening and closing in the jewel when we move the mouse, etc.</p>
<p>The outcome of this project should be parts of a framework that easily lets people create and share their presence avatars. There will be a desktop client like an IM client. The client watches whether you type, move the mouse, open windows, close windows, play music, etc. The specifics of what you type aren&#8217;t recorded, instead your activity is used to update a presence avatar / Ambient Jewel. Your jewel updates, changes and transforms based on your actions. For example imagine everytime you open a window a flower blooms in your Ambient Jewel.</p>
<p>Ambient Jewels are tiny. You share your ambient jewel with your friends. When you get a jewel from a friend you can hang it off your mouse pointer, use it to decorate your GUI windows, place them on the side of your screen, etc. Groups of friends are able to work together to group their jewels into larger jewels, and they can then coordinate how the collaborative jewel looks and behaves based on what they do on their desktops.</p>
<p>The core functionality is:</p>
<p>- Ambient Jewels (presence avatars) encode action<br />
- people can create relationships between jewel transforms and their actions<br />
- people can share these jewels with their friends<br />
- jewels can be used to personalize GUI desktops</p>
<p>Potentially the jewels could be shared on people&#8217;s blogs, websites and social network profiles.</p>
<p>Some research questions that arise:</p>
<p>1) Does enabling people to personalise the presence avatars affect the importance and value people place on sharing their presence?<br />
2) How should the interface be designed for simplifying the process of creating relationships between user actions and how the avatars update?<br />
3) Does enabling people to decorate their desktops with their friends&#8217; ambient jewels make desktops less socially isolated? By turning them into shared private spaces?</p>
<p>Previous coding / hacking experience writing GUI&#8217;s and networking code is desirable. Candidates should be interested in learning about research in Human-Computer Interaction and Interaction Design. A creative streak, whether technical or artistic, is also useful.</p>
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		<title>Link Bucket: Design Thinking, Treating Childhood, Community Designed</title>
		<link>http://www.user-designer.com/index.php/20070308/link-bucket-design-thinking-treating-childhood-community-designed/</link>
		<comments>http://www.user-designer.com/index.php/20070308/link-bucket-design-thinking-treating-childhood-community-designed/#comments</comments>
		<pubDate>Thu, 08 Mar 2007 17:52:55 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Fabricate]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[talk]]></category>

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		<description><![CDATA[Bill Cockayne&#8217;s talk (mp3) at Design 2.0 on enabling engineer designers to be big picture / future thinkers. Found via pasta and vinegar.
A very funny spoof paper discussing &#8220;The Etiology &#38; Treatment of Childhood&#8220;. Found via Mind Hacks.
ThinkCycle: Open Collaborative Design is a small follow up related to yesterdays post about Personal Fabrication. Its a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://foresight.stanford.edu/overview.html">Bill Cockayne&#8217;s</a> talk (<a href="http://www.core77.com/development/design2.0/src/core77_bill_cockayne.mp3">mp3</a>) at <a href="http://www.core77.com/design2.0/boston.asp">Design 2.0</a> on enabling engineer designers to be big picture / future thinkers. Found via <a href="http://tecfa.unige.ch/perso/staf/nova/blog/2007/03/02/foresight-at-design20/">pasta and vinegar</a>.</p>
<p>A very funny spoof paper discussing &#8220;<a href="http://www.pshrink.com/humor/Childhood.html">The Etiology &amp; Treatment of Childhood</a>&#8220;. Found via <a href="http://www.mindhacks.com/blog/2007/02/diagnosing_and_treat.html">Mind Hacks</a>.</p>
<p><a href="http://www.thinkcycle.org/intro/ThinkCycle_files/v3_document.htm">ThinkCycle: Open Collaborative Design</a> is a small follow up related to yesterdays post about Personal Fabrication. Its a community based around sharing designs usable in personal fabs. We&#8217;ll probably see a lot more like-minded communities over the coming years? </p>
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		<title>How To Make (almost) Anything</title>
		<link>http://www.user-designer.com/index.php/20070307/how-to-make-almost-anything/</link>
		<comments>http://www.user-designer.com/index.php/20070307/how-to-make-almost-anything/#comments</comments>
		<pubDate>Wed, 07 Mar 2007 13:28:02 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Fabricate]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070307/how-to-make-almost-anything/</guid>
		<description><![CDATA[Have a listen to the talk Neil Gershenfeld from The Center for Bits and Atoms gave about Personal Fabrication (video, audio) at TED in 2006. If streaming media ain&#8217;t your thing there&#8217;s an old interview with him on The Edge.

You could also wander around the Fab Labs  Out Reach website, which details efforts to [...]]]></description>
			<content:encoded><![CDATA[<p>Have a listen to the talk <a href="http://en.wikipedia.org/wiki/Neil_Gershenfeld">Neil Gershenfeld</a> from <a href="http://cba.mit.edu">The Center for Bits and Atoms</a> gave about Personal Fabrication (<a href="http://ted.com/tedtalks/tedtalksplayer.cfm?key=n_gershenfeld">video</a>, <a href="http://ted.streamguys.net/ted_gershenfeld_n_2006.mp3">audio</a>) at <a href="http://ted.com">TED</a> in 2006. If streaming media ain&#8217;t your thing there&#8217;s an old interview with him on <a href="http://www.edge.org/3rd_culture/gershenfeld03/gershenfeld_index.html">The Edge</a>.</p>
<p><a href='http://www.user-designer.com/wp-content/cba-ted2.jpg' title='Slide for How To Make (almost) Anything'><img src='http://www.user-designer.com/wp-content/cba-ted2.jpg' alt='Slide for How To Make (almost) Anything' /></a></p>
<p>You could also wander around the <a href="http://fab.cba.mit.edu/about/">Fab Labs </a> Out Reach website, which details efforts to bring &#8220;<em>prototyping capabilities to under-served communities that have been beyond the reach of conventional technology development and deployment.</em>&#8221;</p>
<p>There&#8217;s never enough time for reading BUT you might want to dig into the deeply related &#8220;<a href="http://cba.mit.edu/events/03.11.ASE/docs/VonNeumann.pdf">Theory of Self-Reproducing Automata</a>&#8221; by <a href="http://en.wikipedia.org/wiki/John_Von_Neumann">John Von Neumann</a>. Or Gershenfeld&#8217;s book &#8220;Fab: The Coming Revolution on Your Desktop &#8212; from Personal Computers to Personal Fabrication&#8221;.</p>
<p>All this work on personal fabrication makes me drool. It brings together the fundamental tools people are going to need to design, shape and build anything to meet their needs and wants. Without this kind of basic research we cannot hope to have a future where everything is malleable.</p>
<p>I hope and expect that over time less technical knowledge and skills will be required to build. A lot of the tools mentioned in the personal fab space are complex &#8211; though not so complex they&#8217;re beyond people&#8217;s abilities to learn. Easy building tools are important because lots of people will want to build things that enable them to achieve something else. They won&#8217;t be inherently interested in the act of building.</p>
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