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	<title>User Designer &#187; sketch</title>
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	<link>http://www.user-designer.com</link>
	<description>To Each Their Own User Experience</description>
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		<title>Sketching Phun, Extreme Beds, Morphological Liberty &amp; Website Graphs</title>
		<link>http://www.user-designer.com/index.php/20080320/sketching-phun-extreme-beds-morphological-liberty-website-graphs/</link>
		<comments>http://www.user-designer.com/index.php/20080320/sketching-phun-extreme-beds-morphological-liberty-website-graphs/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 13:37:56 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[belief]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080320/sketching-phun-extreme-beds-morphological-liberty-website-graphs/</guid>
		<description><![CDATA[
More sketching Phun. Another very pretty sketching &#8220;game&#8221; like those I mentioned in Sketch &#038; Draw = Create &#038; Design Interactive “Things” and Link Bucket: Crayon Physics, Optical Illusions, Design Is &#038; Rocky Origins. (thanks Ross)
Design lovely &#8211; 16 of the Most Extreme &#038; Modern Beds You’ll Ever See. Especially relevant to User Designer is [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/feelbed.jpg' alt='Animi Causa’s Feel Bed System' width='437' height='148' /></p>
<p>More <a href="http://www.badscience.net/?p=622">sketching Phun</a>. Another very pretty sketching &#8220;game&#8221; like those I mentioned in <a href="http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things">Sketch &#038; Draw = Create &#038; Design Interactive “Things”</a> and <a href="http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins">Link Bucket: Crayon Physics, Optical Illusions, Design Is &#038; Rocky Origins</a>. (<i>thanks <a href="http://www.yourhtmlsource.com/phdblog">Ross</a></i>)</p>
<p>Design lovely &#8211; <a href="http://freshome.com/2008/03/18/16-of-the-most-extreme-modern-beds-youll-ever-see">16 of the Most Extreme &#038; Modern Beds You’ll Ever See</a>. Especially relevant to User Designer is <a href="http://www.animicausa.com">Animi Causa&#8217;s</a> malleable <a href="http://www.animicausa.com/animi.html">Feel Seating System</a> bed (pictured above).</p>
<p>Read about morphological liberty in the essay <a href="http://www.blog.speculist.com/archives/001677.html">Plateaus of Completeness</a> on <a href="http://www.blog.speculist.com">The Speculist</a> blog. Should people be forced to use tools that are designed to augment their abilities? For example should you be required to use a computer and credit card to book an air flight? What about more futuristic &#8220;tools&#8221; that are implanted in people, such as <a href="http://www.gpsdaily.com/reports/The_Murky_Ethics_Of_Implanted_RFID_Chips_999.html">FDA approved RFID Tags</a>?</p>
<p><a href="http://www.aharef.info/static/htmlgraph">Graph your favourite website</a> in your web browser using a <a href="http://en.wikipedia.org/wiki/Force-based_algorithms">spring / force directed layout</a>. (<i>thanks <a href="http://www.spacefoundation.org">Baz</a></i>)</p>
<p>There&#8217;s only going to be one UD post this week &#8211; lots of holiday days in Ireland this week so I&#8217;m chilling out and eating Easter Eggs! Yum.</p>
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		<item>
		<title>Visual History, UX Interviews, Multi-touch, HCI Rap &amp; Personal Kaleidoscope</title>
		<link>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</link>
		<comments>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:49:15 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</guid>
		<description><![CDATA[
Lovely overview about The History Of Visual Communication.
A bunch of interviews with User Experience pioneers.
Can you touch it? Workshop on designing multi-touch interaction techniques for displays (thanks Aaron). Invent a new interaction technique for the likes of Microsoft&#8217;s Surface and the DiamondTouch.
Can you sing it? World&#8217;s First HCI Rap
Chill out and sketch a personal kaleidoscope. [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/poems.jpg' alt='El Lissitzky’s books design' /></p>
<p>Lovely overview about <a href="http://www.citrinitas.com/history_of_viscom">The History Of Visual Communication</a>.</p>
<p>A <a href="http://www.adlininc.com/uxpioneers">bunch of interviews</a> with User Experience pioneers.</p>
<p>Can you touch it? Workshop on <a href="http://ppd08.ucd.ie">designing multi-touch interaction techniques for displays</a> (<i>thanks Aaron</i>). Invent a new interaction technique for the likes of <a href="http://www.microsoft.com/surface">Microsoft&#8217;s Surface</a> and the <a href="http://www.merl.com/projects/DiamondTouch">DiamondTouch</a>.</p>
<p>Can you sing it? <a href="http://www.ok-cancel.com/archives/feature/2004/02/worlds-first-hci-rap-we-got-it.html">World&#8217;s First HCI Rap</a></p>
<p>Chill out and <a href="http://www.zefrank.com/dtoy_vs_byokal">sketch a personal kaleidoscope</a>. Interactive realtime feedback on how your design changes over time.</p>
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		</item>
		<item>
		<title>Link Bucket: Crayon Physics, Optical Illusions, Design Is &amp; Rocky Origins</title>
		<link>http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/</link>
		<comments>http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/#comments</comments>
		<pubDate>Wed, 05 Dec 2007 16:34:38 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071205/link-bucket-crayon-physics-optical-illusions-design-is-rocky-origins/</guid>
		<description><![CDATA[
Crayon Physics is a sketch based game thats like the projects mentioned in Sketch &#038; Draw = Create &#038; Design Interactive ï¿½Thingsï¿½. You really should try it out. Initially I thought it&#8217;d be the same as playing The Incredible Machine but it feels much looser and free form. Its knock your socks off pretty and [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/crayon_shot.jpg' alt='Screenshot of the Crayon Physics game' width=223 height=167 /></p>
<p><a href="http://www.kloonigames.com/blog/games/crayon">Crayon Physics</a> is a sketch based game thats like the projects mentioned in <a href="http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things">Sketch &#038; Draw = Create &#038; Design Interactive ï¿½Thingsï¿½</a>. You really should try it out. Initially I thought it&#8217;d be the same as playing <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine">The Incredible Machine</a> but it feels much looser and free form. Its knock your socks off pretty and was created in only a few days! <a href="http://www.youtube.com/watch?v=QsTqspnvAaI">Here&#8217;s</a> a video showing off the follow on version, <a href="http://www.kloonigames.com/crayon">Crayon Physics Deluxe</a>. <em>Thanks Frederick G for <a href="http://www.user-designer.com/index.php/contact">submitting the link</a></em>.</p>
<p>Spend an eye squirmy great 3 minutes and 59 seconds looking at <a href="http://www.youtube.com/watch?v=bOP37A1EhEs">this music video</a> crash course on optical illusions.</p>
<p><a href="http://www.burdickoffices.com">Anne Burdick</a>, chair of a graduate <a href="http://www.artcenter.edu/mdp">Media Design Program</a>, writes about the changing face of <a href="http://www.adobe.com/designcenter/thinktank/burdick.html">graduate design education</a>. Found via <a href="http://www.core77.com/blog/education/graduate_education_preparing_designers_for_jobs_that_dont_exist_yet_8266.asp">Core77</a>.</p>
<p>Worried about having descended from apes? Maybe its time to figure out which rock is your <a href="http://physorg.com/news115988029.html">distant grandparent</a>.</p>
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		</item>
		<item>
		<title>Sketch &amp; Draw = Create &amp; Design Interactive &#8220;Things&#8221;</title>
		<link>http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things/</link>
		<comments>http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 14:34:47 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071203/sketch-draw-create-design-interactive-things/</guid>
		<description><![CDATA[
How can we help people easily create and explore the design space around physical / virtual objects? I&#8217;ve touched upon this before when I wrote about physical objects that are designed to be easy to re-shape by physical manipulation, e.g. Snap Cups and Shape A Seat, aka Don&#8217;t Forget Me, etc.
With that question in mind [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.user-designer.com/wp-content/smoothteddy.png' title='Smooth Teddy - Quick 3D Modeling and Painting'><img src='http://www.user-designer.com/wp-content/smoothteddy.thumbnail.png' alt='Smooth Teddy - Quick 3D Modeling and Painting' width=91 height=100 /></a><a href='http://www.user-designer.com/wp-content/magicpaper.gif' title='Magic Paper - Exploring and using Natural Interaction'><img src='http://www.user-designer.com/wp-content/magicpaper.thumbnail.gif' alt='Magic Paper - Exploring and using Natural Interaction' width=150 height=100 /></a><a href='http://www.user-designer.com/wp-content/denim.jpg' title='DENIM - An Informal Tool For Early Stage Web Site and UI Design'><img src='http://www.user-designer.com/wp-content/denim.thumbnail.jpg' alt='DENIM - An Informal Tool For Early Stage Web Site and UI Design' width=124 height=100 /></a></p>
<p>How can we help people easily create and explore the design space around physical / virtual objects? I&#8217;ve touched upon this before when I wrote about physical objects that are designed to be easy to re-shape by physical manipulation, e.g. <a href="http://www.user-designer.com/index.php/20070227/snap-cups">Snap Cups</a> and <a href="http://www.user-designer.com/index.php/20070315/shape-a-seat">Shape A Seat, aka Don&#8217;t Forget Me</a>, etc.</p>
<p>With that question in mind have a look at <a href="http://www.youtube.com/watch?v=NZNTgglPbUA">this video</a> showing off <a href="http://icampus.mit.edu/MagicPaper">Magic Paper</a>. Ain&#8217;t it cool! The researchers behind Magic Paper created a tool that tries to simplify the process of creating an interactive physical &#8220;thing&#8221;. With Magic Paper you create a virtual mechanical system by simply sketching it. You don&#8217;t have to spend ages creating 3d CAD drawings of a car, you don&#8217;t have to program complex models of gravity and other forces, etc. You could imagine an extended version of Magic Paper where when you&#8217;re happy with how your sketch behaves it is automatically built as a real-world object.</p>
<p>What excites me about Magic Paper is that anyone can (reasonably) easily create a very complicated physical mechanical system. You can create it by drawing, which we can all do &#8211; some better than others. You don&#8217;t have to worry about complex programming or physical modeling because Magic Paper has a lot of in-built smarts. The complexity of building a physical object / system is hidden, with the trade off that there are limits to what you can create.</p>
<p>Magic Paper is freely available for <a href="http://icampus.mit.edu/MagicPaper/downloads/downloadFile.aspx?id=1">download</a>, enjoy. </p>
<p>James Landay&#8217;s <a href="http://dub.washington.edu/denim">DENIM</a> is a great example of another sketching tool. Over the years <a href="http://www.cs.washington.edu/homes/landay">Dr. Landay</a> has contributed a lot to sketch research, for example early in his research career <a href="http://www.cs.cmu.edu/~bam">Brad Myers</a> and himself published <a href="http://www.cs.berkeley.edu/%7Elanday/research/publications/SILK_CHI/jal1bdy.html">Interactive Sketching for the Early Stages of User Interface Design</a>. With DENIM (<a href="http://dub.washington.edu/denim/download">download</a>) you sketch out websites. Your sketches are interactive &#8211; for example you can draw links between web pages, sketch a website button that really works, etc. Try out <a href="http://dub.washington.edu/denim/denim_daily_files/page149.html">this example</a> of a DENIM created website. The website sketch is crude but its a good way of creating a sense of what the website would be like to navigate.</p>
<p>Magic Paper and DENIM are powerful examples of <em>enabling people to build by building on what they can already do</em>, i.e. draw. Sketching to create prototype designs potentially enables a tight feedback loop, i.e. draw, test, tweak, understand, repeat. Sketching also ties into an attempt to make designing, interacting and building &#8220;natural&#8221;. I&#8217;ll come back to natural / reality-based / <a href="http://en.wikipedia.org/wiki/Haptic">haptic</a> interaction in the next few weeks.</p>
<p>One potential issue with sketching interactive &#8220;things&#8221; is the fidelity of the sketch. How realistic is the interactive sketch? If its a low-fidelity sketch then the sketch (no matter how interactive) won&#8217;t be very like the end product, though it should still help you think about the end artifact in the early stages of designing and creating. There are also medium and high-fidelity prototyping approaches, where high-fidelity prototyping often involves building versions that are much closer to the finished design.</p>
<p>How does this tie into Snap Cups &#038; <a href="http://www.user-designer.com/index.php/20070307/how-to-make-almost-anything">How To Make (almost) Anything</a>? With sketching we potentially have a way of enabling people to shape interactive objects to their needs without requiring considerable technical know how. For example sketch out how your clothes transform shape over time, how your door opens, what trails the &#8220;Follow Me&#8221; robot ant overlords take, etc.</p>
<p>Three final examples: <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm">Teddy</a> and <a href="http://www-ui.is.s.u-tokyo.ac.jp/~takeo/java/smoothteddy/index.html">Smooth Teddy</a> are brilliant examples of research into tools and approaches for simply drawing and creating 3d models. <a href="http://www.linerider.com/play-line-rider-online">Line Rider</a> is a dangerously addictive game that involves fun sketching to control a little you in a virtual physical world.</p>
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