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	<title>User Designer &#187; social</title>
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	<link>http://www.user-designer.com</link>
	<description>To Each Their Own User Experience</description>
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		<title>Exertion Interfaces, Radiolab, R&amp;D Future &amp; 3Quarks Daily</title>
		<link>http://www.user-designer.com/index.php/20080718/exertion-interfaces-radiolab-rd-future-3quarks-daily/</link>
		<comments>http://www.user-designer.com/index.php/20080718/exertion-interfaces-radiolab-rd-future-3quarks-daily/#comments</comments>
		<pubDate>Fri, 18 Jul 2008 16:31:35 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[furniture]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080718/exertion-interfaces-radiolab-rd-future-3quarks-daily/</guid>
		<description><![CDATA[Think Nintendo&#8217;s Wii is deliciously haptic? Then click over to Exertion Interfaces: Sports over a distance for social bonding and fun. Checkout their Table Tennis for Three website and video, where three friends in different parts of the world play table tennis together. I wonder have they built their Remote Impact &#8211; Shadowboxing over a [...]]]></description>
			<content:encoded><![CDATA[<p>Think Nintendo&#8217;s Wii is deliciously <a href="http://en.wikipedia.org/wiki/Haptic">haptic</a>? Then click over to <a href="http://exertioninterfaces.com">Exertion Interfaces: Sports over a distance for social bonding and fun</a>. Checkout their <a href="http://exertioninterfaces.com/table_tennis_for_three/index.htm">Table Tennis for Three</a> website and video, where three friends in different parts of the world play table tennis together. I wonder have they built their <a href="http://exertioninterfaces.com/remote_impact/index.htm">Remote Impact &#8211; Shadowboxing over a Distance</a> into a free standing punching bag?</p>
<p><img src='http://www.user-designer.com/wp-content/sports_over_a_distance.jpg' alt='Sports over a distance: Break out for two' /></p>
<p>If you only ever subscribe to one podcast then I cannot recommend WNYC&#8217;s marvelous <a href="http://www.wnyc.org/shows/radiolab">Radiolab</a> enough. Over the last few months I&#8217;ve been listening to their back catalogue &#8211; science radio at its very best. A dash of depth, a dash of humor and lots of interesting diverse topics. It always leaves me delighted and wondering could I do research in that field, and that field, and that field. Boo, there&#8217;s never enough time for all the interesting things in the world!</p>
<p><a href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&#038;articleId=9108098&#038;pageNumber=1">What&#8217;s cooking in Research and Development at IBM, Microsoft and HP</a>.</p>
<p>Blog-a-licious <a href="http://www.3quarksdaily.com">3 Quarks Daily</a> &#8211; An Eclectic Digest of Science, Art and Literature.</p>
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		<title>1 Year Old &amp; Wanna Collaborate?</title>
		<link>http://www.user-designer.com/index.php/20080227/1-year-old-wanna-collaborate/</link>
		<comments>http://www.user-designer.com/index.php/20080227/1-year-old-wanna-collaborate/#comments</comments>
		<pubDate>Wed, 27 Feb 2008 13:40:47 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080227/1-year-old-wanna-collaborate/</guid>
		<description><![CDATA[
Break out the champagne. Today User Designer is 1 year old!
I&#8217;m happy with how the blog has developed over the first year. Though it took a while to settle into writing weekly. Two posts a week has become my regular rhythm. For the 2nd year my posting target will continue to be one post a [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/hb.jpg' alt='Happy Birthday' width=250 height=167 /></p>
<p>Break out the champagne. Today User Designer is 1 year old!</p>
<p>I&#8217;m happy with how the blog has developed over the first year. Though it took a while to settle into writing weekly. Two posts a week has become my regular rhythm. For the 2nd year my posting target will continue to be one post a week featuring research analysis and synthesis, and a second weekly post packed with stimulating and fun links.</p>
<p>Of course not forgetting :) Thank you all for reading and for your great suggestions. Over the last month more than 2000 visitors, or 2500 depending on which counter I believe, came to the website. The feed subscriber count is now between 200 to 300 regular readers and its increasing faster each month.</p>
<p>Anyway&#8230;wanna collaborate?</p>
<p>I&#8217;m delighted to announce I&#8217;m looking for a talented undergraduate student to spend their summer in Ireland on a 3 month paid scholarship working on a new research project. The project is very relevant to User Designer &#8211; it is exploring the intersection of individual customization with <a href="http://en.wikipedia.org/wiki/Presence_information">presence</a>.</p>
<p>The project title is <a href="http://www.odcsss.ie/13.html">Ambient Jewelry: Be part of your friend&#8217;s desktop &#8211; Individually designed presence avatars for social connectedness</a>. Prof. Paddy Nixon and myself (<a href="http://www.user-designer.com/index.php/about">Mike Bennett</a>) will be supervising. This project is part of the <a href="http://www.odcsss.ie">ODCSSS (Online Dublin Computer Science Summer School)</a> summer research internship which is part funded by an Undergraduate Research Experience and Knowledge grant (UREKA) from Science Foundation Ireland.</p>
<p>Visit the <a href="http://www.odcsss.ie">ODCSSS website</a> for more details. There are 15 other funded projects in this years program, all around the theme of Technologies for Social Connectedness. In previous years we had talented and enthusiastic students from all around the world. If you&#8217;re interested, or know someone who might be, the application process is now open. If you have any questions about this project you can contact me directly via <a href="http://www.user-designer.com/index.php/contact">the contact form</a>.</p>
<p><em>Project outline</em>:<br />
Ambient Jewelry seeks to explore the intersection of individual customization with presence. The aim is to enable the creation of more personal and richer forms of presence, with the aspiration that this will allow us to more deeply connect with our friends and family in a non-intrusive manner.</p>
<p>Presence is an important part of our day to day lives. Often we will have a sense of who is around us and what they are doing by the sounds of doors closing, cupboards banging, footsteps on floors, voices vaguely heard through walls, etc. In digital spaces, such as GUI desktops, presence enhances our sense of connection with geographically separate friends and colleagues. For example when you use an Instant Messaging (IM) client you see which friends are currently online or away, and when engaged in IM chat you are also told whether the people in the conversation are typing. On social network sites, such as Facebook, presence has a more explicit form. We are told what the people in our social network did, e.g. Mark joined the Ireland network, Eimear and Mike are now friends, etc.</p>
<p>As of yet presence tools don&#8217;t enable us to control how our presence is represented. We don&#8217;t have little coloured jewels (ambient presence avatars) spinning on our friends&#8217; desktops to show how fast we&#8217;re typing, nor do we have a flower opening and closing in the jewel when we move the mouse, etc.</p>
<p>The outcome of this project should be parts of a framework that easily lets people create and share their presence avatars. There will be a desktop client like an IM client. The client watches whether you type, move the mouse, open windows, close windows, play music, etc. The specifics of what you type aren&#8217;t recorded, instead your activity is used to update a presence avatar / Ambient Jewel. Your jewel updates, changes and transforms based on your actions. For example imagine everytime you open a window a flower blooms in your Ambient Jewel.</p>
<p>Ambient Jewels are tiny. You share your ambient jewel with your friends. When you get a jewel from a friend you can hang it off your mouse pointer, use it to decorate your GUI windows, place them on the side of your screen, etc. Groups of friends are able to work together to group their jewels into larger jewels, and they can then coordinate how the collaborative jewel looks and behaves based on what they do on their desktops.</p>
<p>The core functionality is:</p>
<p>- Ambient Jewels (presence avatars) encode action<br />
- people can create relationships between jewel transforms and their actions<br />
- people can share these jewels with their friends<br />
- jewels can be used to personalize GUI desktops</p>
<p>Potentially the jewels could be shared on people&#8217;s blogs, websites and social network profiles.</p>
<p>Some research questions that arise:</p>
<p>1) Does enabling people to personalise the presence avatars affect the importance and value people place on sharing their presence?<br />
2) How should the interface be designed for simplifying the process of creating relationships between user actions and how the avatars update?<br />
3) Does enabling people to decorate their desktops with their friends&#8217; ambient jewels make desktops less socially isolated? By turning them into shared private spaces?</p>
<p>Previous coding / hacking experience writing GUI&#8217;s and networking code is desirable. Candidates should be interested in learning about research in Human-Computer Interaction and Interaction Design. A creative streak, whether technical or artistic, is also useful.</p>
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		<title>Donald Norman, Flybot, Amazon Visualisations &amp; Ant Builders</title>
		<link>http://www.user-designer.com/index.php/20080124/donald-norman-flybot-amazon-visualisations-ant-builders/</link>
		<comments>http://www.user-designer.com/index.php/20080124/donald-norman-flybot-amazon-visualisations-ant-builders/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 16:39:10 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[talk]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080124/donald-norman-flybot-amazon-visualisations-ant-builders/</guid>
		<description><![CDATA[
Tune your ears (listen) to Donald Norman, deep thinker about the implications of cognitive psychology for usability / HCI / design, getting interviewed by Peter Merholz. (found at putting people first)
Flybot &#8211; read about Harvard University&#8217;s microrobotic fly. Visit Prof. Robert Wood&#8217;s Harvard Microrobotics Lab website. (thanks to Baz for the suggestion)
5 Alternative Ways to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/flyhand.jpg' height=167 width=200 alt='FlyHand - a tiny robotic fly resting on a human hand' /></p>
<p>Tune your ears (<a href="http://www.adaptivepath.com/media/ap-interview-don_norman-peterme.mp3">listen</a>) to <a href="http://www.jnd.org">Donald Norman</a>, deep thinker about the implications of cognitive psychology for usability / HCI / design, getting interviewed by <a href="http://www.peterme.com">Peter Merholz</a>. (<i>found at <a href="http://www.experientia.com/blog/peter-merholz-interviews-don-norman">putting people first</a></i>)</p>
<p>Flybot &#8211; read about Harvard University&#8217;s <a href="http://www.deviceguru.com/2008/01/21/robotic-fly-to-descend-on-new-york">microrobotic fly</a>. Visit Prof. Robert Wood&#8217;s <a href="http://micro.seas.harvard.edu">Harvard Microrobotics Lab</a> website. (<i>thanks to <a href="http://www.spacefoundation.org">Baz</a> for the suggestion</i>)</p>
<p><a href="http://www.readwriteweb.com/archives/5_alternative_ways_to_browse_amazon.php">5 Alternative Ways to Browse Amazon</a>. Yep, more information visualisations that might be useful, but may well be utterly useless but ever so pretty.</p>
<p>Lots of tiny little builders = massive house. <a href="http://www.youtube.com/watch?v=xQERRbU23bU">Watch this video</a> showing <a href="http://en.wikipedia.org/wiki/Myrmecology">myrmecologists</a> figuring out how big an ant colony is. If you&#8217;re short on time just jump in 4 min 4 seconds for images of the ant colony structure. Tis amazing and beautiful!</p>
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		<title>Link Bucket: Cute Design, Browsershots, IxDA &amp; Riding With Robots</title>
		<link>http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/</link>
		<comments>http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/#comments</comments>
		<pubDate>Tue, 11 Dec 2007 21:06:18 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071211/link-bucket-cute-design-ixda-riding-with-robots/</guid>
		<description><![CDATA[Can you tell how much cuter one design, product or toy is than another design, product or toy? How do you know its cuter? Is it how it works? How it feels? How it moves? How it looks? Interesting workshop on Designing Cute Interactive Media at the upcoming Design of Interactive Systems 2008.
Test how your [...]]]></description>
			<content:encoded><![CDATA[<p>Can you tell how much cuter one design, product or toy is than another design, product or toy? How do you know its cuter? Is it how it works? How it feels? How it moves? How it looks? Interesting workshop on <a href="http://www.cutemedia.org">Designing Cute Interactive Media</a> at the upcoming <a href="http://sigchi.org/dis2008">Design of Interactive Systems 2008</a>.</p>
<p>Test how your website looks in different web browsers with <a href="http://browsershots.org">Browsershots</a>.</p>
<p>You might enjoy the high volume <a href="http://www.ixda.org">Interaction Design Association</a> (IxDA) mailing list, which is good for getting a sense of interaction design as practiced in the business world.</p>
<p>Visit <a href="http://www.ridingwithrobots.org">Riding With Robots</a> for eerie photos of what <a href="http://www.space.com/missionlaunches/spirit_lands_040103.html">Spirit</a> and <a href="http://marsrovers.jpl.nasa.gov/mission/status_opportunity.html">Opportunity</a> see on Mars, along with images from other space robots.</p>
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		<title>Designing With Social Robot Overlords</title>
		<link>http://www.user-designer.com/index.php/20071121/designing-with-social-robot-overlords/</link>
		<comments>http://www.user-designer.com/index.php/20071121/designing-with-social-robot-overlords/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 16:20:53 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[BCI]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20071121/designing-with-social-robot-overlords/</guid>
		<description><![CDATA[Last week the New York Times had a very interesting article Led by Robots, Roaches Abandon Instincts. The article discussed José Halloy and co&#8217;s research where by &#8220;using robotic roaches (they) were able to persuade real cockroaches to do things that their instincts told them were not the best idea&#8221;, aka social bug peer pressure [...]]]></description>
			<content:encoded><![CDATA[<p>Last week the New York Times had a very interesting article <a href="http://www.nytimes.com/2007/11/16/us/16roach.html">Led by Robots, Roaches Abandon Instincts</a>. The article discussed <a href="http://homepages.ulb.ac.be/~jhalloy">José Halloy</a> and co&#8217;s research where by <em>&#8220;using robotic roaches (they) were able to persuade real cockroaches to do things that their instincts told them were not the best idea</em>&#8221;, aka social bug peer pressure in <a href="http://en.wikipedia.org/wiki/Emergence">emergent systems</a>.</p>
<p><img src='http://www.user-designer.com/wp-content/pplailly_arena.jpg' width=300 height=199 alt='Robots and Roaches Living Together' /></p>
<p>You can find out more about their research at the <a href="http://leurre.ulb.ac.be/index2.html">LEURRE project</a> website, where they wrote about their work experimenting with <a href="http://leurre.ulb.ac.be/Descript.html">Artificial Life Control in Mixed Societies</a>.</p>
<p>Separately MIT&#8217;s <a href="http://people.csail.mit.edu/brooks">Rodney Brooks</a> and others have been speculating about controlling insects and other creatures via brain implants <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article1831494.ece">Can cyborg moths bring down terrorists?</a></p>
<p>There are also examples where social behaviours, such as altruism, occur in other species <a href="http://www.sciencenews.org/articles/20070630/fob7.asp">Ape Aid: Chimps share altruistic capacity with people</a>.</p>
<p>Now imagine designing a living space, a house, where tiny robot (overlords) carry out constant pest control. Not pest control practiced in an aggressive kill-everything-that-isn&#8217;t-human manner. Instead take a subtle holistic approach, which may be more sustainable and environmentally sounder than spraying all kinds of chemicals into our living spaces.</p>
<p>Pest control could be carried out by having the robots exert peer pressure on the insects. Reshaping / redesigning the behaviour of the insects by fooling them into doing what we want, i.e. have a set of tiny ant robots create <a href="http://www.antnest.co.uk/comms.html">Follow Me</a> trails that lead away from inside your house. Or get spiders with robotic brains to encourage other spiders to build webs around your porch light. So at night moths are snagged in spider webs rather than swarming into your house when you open the porch door.</p>
<p>There are lots of other possibilities of adapting / redesigning group behaviours by controlling and influencing a few individuals in a group. For example encourage swarms of fish to swim into waiting nets, or encourage animals to eat food waste from dumps so the waste gets &#8220;recycled naturally&#8221;.</p>
<p>Of course there are negative implications, such as potentially throwing the ecological balance out. Or it&#8217;d become possible to literally send a plague of locusts to attack your annoying neighbour&#8217;s farm.</p>
<p>Insects and their behaviours as design materials!?</p>
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		<title>Intimate Game Controllers: Malleable Physical Interfaces</title>
		<link>http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/</link>
		<comments>http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/#comments</comments>
		<pubDate>Fri, 11 May 2007 15:22:29 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Fabricate]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070511/intimate-game-controllers-malleable-physical-interfaces/</guid>
		<description><![CDATA[
Recently I came across JennyLC&#8217;s Intimate Controllers project (via the always interesting we-make-money-not-art). She writes that the project involved &#8220;building game controllers into undergarments so that games are played through players physically touching one another. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.user-designer.com/wp-content/480956411_ddd195713d.jpg' title='Playing Intimate Game Controllers'><img src='http://www.user-designer.com/wp-content/480956411_ddd195713d.jpg' width=250 height=167 alt='Playing Intimate Game Controllers' /></a></p>
<p>Recently I came across JennyLC&#8217;s <a href="http://www.jennylc.com/intimate_controllers/">Intimate Controllers</a> project (via the always interesting <a href="http://www.we-make-money-not-art.com/archives/009507.php">we-make-money-not-art</a>). She writes that the project involved &#8220;<em>building game controllers into undergarments so that games are played through players physically touching one another. The goal of this project was to research and create objects that challenge the traditional notions and orientation of video game play</em>&#8221;. Her demo video is worth watching and if you&#8217;ve a bit of time to spare her thesis presentation video is online.</p>
<p>Her work touches on some ideas that have been running around in my head for years. A world where it&#8217;s easy to create arbitrary relationships between actions and effects. I wonder could you generalise her controllers so they can be used for creating arbitrary mappings?</p>
<p>For example imagine a product where you buy a box of flexible, durable and reusable controllers that easily attach to clothes, walls, floors, etc. Once the controllers self-network you start creating relationships between controller activations and resulting actions, i.e. press a controller and it turns on a light, or lay out a bunch of the controllers on the floor and walls to create a 3D dance mat for your game console.</p>
<p>Will people move away from buying physical artifacts with pre-build physical interfaces to buying artifacts that can have controls easily attached to them based on their preferences?</p>
<p>Imagine buying a cooker / stove that has heating elements but no buttons, controls or feedback for setting the temperature. When you get the cooker / stove home its up to you to stick a bunch of controllers onto the cooker. If you like you could setup a touch sensitive controller where you adjust the cooking temperature by sliding your hand instead of twisting a knob, or setup controllers so you increase the temperature by dancing fast on a dance mat in front of the cooker :) You could build your physical interfaces for mobiles phones, door handles, etc, in the same way and potentially with the same controllers.</p>
<p>How could you simplify creating a relationship between controller activations and resulting actions? Maybe by fusing <a href="http://web.engr.oregonstate.edu/~burnett/vpl.html">Visual Programming Language</a>, e.g. <a href="http://www.toontalk.com">Toontalk</a>, with <a href="http://www.acypher.com/wwid/FrontMatter/index.html#Introduction">Programming by Demonstration</a>. That&#8217;s a hard but important question.</p>
<p>What kind of easily composable output / feedback / display components would you have? Maybe build souped up versions of <a href="http://graffitiresearchlab.com/?page_id=6">LED throwies</a>.</p>
<p>Will we ever have malleable physical interfaces?</p>
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		<title>A Social Network Built By You: Ning</title>
		<link>http://www.user-designer.com/index.php/20070305/a-social-network-built-by-you-ning/</link>
		<comments>http://www.user-designer.com/index.php/20070305/a-social-network-built-by-you-ning/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 12:10:53 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Virtual]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20070305/a-social-network-built-by-you-ning/</guid>
		<description><![CDATA[Scoble&#8217;s two interviews with Ning co-founders (Gina Bianchini and Marc Andreessen) are interesting: Social Networking with Ning, version 2.0 and Build your own social space with Ning, version 2.
I haven&#8217;t played with Ning (yet) but based on the video and from reading around it sounds like the commoditization of software infrastructures for social software.
The implications [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.podtech.net/scobleshow/">Scoble&#8217;s</a> two interviews with <a href="http://www.ning.com">Ning</a> co-founders (Gina Bianchini and <a href="http://en.wikipedia.org/wiki/Marc_Andreessen">Marc Andreessen</a>) are interesting: <a href="http://www.podtech.net/home/technology/2238/social-networking-with-ning-version-20/trackback/">Social Networking with Ning, version 2.0</a> and <a href="http://www.podtech.net/scobleshow/technology/1373/build-your-own-social-space-with-ning-version-2/trackback/">Build your own social space with Ning, version 2</a>.</p>
<p>I haven&#8217;t played with Ning (yet) but based on the video and from reading around it sounds like the commoditization of software infrastructures for <a href="http://en.wikipedia.org/wiki/Social_software">social software</a>.</p>
<p>The implications of Ning and cohorts are that we can expect to see lots of small social networks. Are there certain thresholds for small social networks? Will there be too much choice in a small social network? If you have a bunch of friends, say around 20 connected people, will they drown in too many options?</p>
<p>By giving people so many avenues of communication and interaction you could reduce the amount of shared virtual space between a group of friends. For example I often come across quiet web forums with lots and lots of different sub-forums. Each of those sub-forums commonly only has a few threads consisting of a scattering of posts made by different users, and often the posts are widely spread out in time. If you count the total number of posts on the forums there is activity but because the posts are so spread out between different sub-forums and threads the forum feels empty and devoid of participation. Will the same thing happen with small social networks? Do too many ways of contributing and interacting encourage small social networks to die?</p>
<p>Related to that I wonder will people become overloaded with update choice? Should they update their blogs, their photos, their videos, their profiles, leave comments on members blogs, or respond to comments on forums, etc, etc? All that content creation via so many paths sounds like time consuming work.</p>
<p>Mind you automatically pulling together and mashing together (via Ning, RSS, etc) people&#8217;s online contributions might help create a community and sense of focus &#8211; a village square.</p>
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