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	<title>User Designer &#187; vision</title>
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	<link>http://www.user-designer.com</link>
	<description>To Each Their Own User Experience</description>
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		<title>SixthSense, Night Vision, E-Paper &amp; Secret History</title>
		<link>http://www.user-designer.com/index.php/20091118/sixthsense-night-vision-e-paper-secret-history/</link>
		<comments>http://www.user-designer.com/index.php/20091118/sixthsense-night-vision-e-paper-secret-history/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:19:50 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Fabricate]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Materials]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[Virtual]]></category>
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		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=219</guid>
		<description><![CDATA[I&#8217;m always a big fan of TED talks&#8230;and here&#8217;s a fascinating short 8 minute talk, by Pattie Mae&#8217;s from MIT Media Lab. She talks about and shows off SixthSense, which is an invention for turning any surface into an interactive gesture controlled video surface. Neat and easy enough to integrate into current mobile devices.
Bosch have [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m always a big fan of <a href="http://www.ted.com">TED talks</a>&#8230;and <a href="http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html">here&#8217;s</a> a fascinating short 8 minute talk, by Pattie Mae&#8217;s from MIT Media Lab. She <a href="http://www.ted.com/index.php/talks/pattie_maes_demos_the_sixth_sense.html">talks about and shows off SixthSense</a>, which is an invention for turning any surface into an interactive gesture controlled video surface. Neat and easy enough to integrate into current mobile devices.</p>
<p>Bosch have <a href="http://www.gadgetrepublic.com/news/item/1314/digital-life/bosch-enhances-night-vision/">enhanced the night vision system</a> system in cars, so that it provides smartly enhanced high contrast images of the road ahead at night. Clever but would you trust it to properly identify which parts of the road are critical for highlighting?</p>
<p>For the last few years I&#8217;ve been using and really liked <a href="http://ebookstore.sony.com/reader">Sony&#8217;s eBook Reader</a>, the PRS500. Yup, I was an early adopter and altogether unsure whether I wanted to give up paper books! Recently there&#8217;s been an explosion of electronic readers, lead by Amazon&#8217;s Kindle. Within the next few years we&#8217;re going to see bendable, foldable and colourful electronic paper. For those of you who are design minded and interested in using E-Paper to invent new kinds of interactive visual displays and devices, <a href="http://www.epapercentral.com/epaper-technologies-guide">here&#8217;s a handy guide</a> for learning more about E-Paper technology.</p>
<p>Fascinating <a href="http://www.youtube.com/watch?v=ZTC_RxWN_xo">The Secret History of Silicon Valley</a> &#8211; just over an hour long but well worth watching.</p>
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		<title>Computational Aesthetics, Evolving Humans, Gaming Healthy &amp; Sand Art</title>
		<link>http://www.user-designer.com/index.php/20090824/computational-aesthetics-evolving-humans-gaming-healthy-sand-art/</link>
		<comments>http://www.user-designer.com/index.php/20090824/computational-aesthetics-evolving-humans-gaming-healthy-sand-art/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 20:25:02 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=209</guid>
		<description><![CDATA[
How aesthetically beautiful are your photos? Try out Acquine, an Aesthetic Quality Inference Engine. Welcome to the brave new world of computational aesthetics!
Clever &#8211; video of evolving a human face using a genetic algorithm. A face detector is used for the fitness function.
Time to start gaming for mental health?
Haunting and beautiful sand art &#8220;animation&#8221; &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.user-designer.com/wp-content/evolveface.jpg" alt="Genetic Algorithms: Evolving a human face" title="evolveface" width="390" height="148" class="size-full wp-image-213" /></p>
<p>How aesthetically beautiful are your photos? Try out <a href="http://acquine.alipr.com">Acquine</a>, an <i>Aesthetic Quality Inference Engine</i>. Welcome to the brave new world of <a href="http://www.computational-aesthetics.org">computational aesthetics</a>!</p>
<p>Clever &#8211; <a href="http://www.youtube.com/watch?v=qS5HWBNvf9U">video of evolving a human face</a> using a genetic algorithm. A face detector is used for the fitness function.</p>
<p>Time to start <a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/08/17/AR2009081702114.html">gaming for mental health</a>?</p>
<p>Haunting and beautiful sand art &#8220;animation&#8221; &#8211; <a href="http://www.youtube.com/watch?v=Z1JZ9O15280">very neat and worth the 9 minutes</a>.</p>
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		<title>Paper Computing, Charisma Augmentation, Parallel Sets &amp; Clock Clock</title>
		<link>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/</link>
		<comments>http://www.user-designer.com/index.php/20090609/paper-computing-charisma-augmentation-parallel-sets-clock-clock/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 11:50:26 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[author]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=194</guid>
		<description><![CDATA[Neat video showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (found via Turbulence.org)
Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the science of charisma.
Handy handy &#8211; a useful new and free visualisation tool called Parallel Sets has just been released.
An arty [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=-LyKmaz_3uI">Neat video</a> showing off Paper Computing. Author electronic circuits by painting and dropping electronic components on paper! (<em>found via <a href="http://turbulence.org/blog">Turbulence.org</a></em>)</p>
<p>Any ideas on how I can design and build a Charisma Augmentation Device&#8230;? Learn about the <a href="http://www.apa.org/monitor/jan05/savoir.html">science of charisma</a>.</p>
<p>Handy handy &#8211; a useful new and free visualisation tool called <a href="http://eagereyes.org/parallel-sets">Parallel Sets</a> has just been released.</p>
<p>An arty digital analog clock designed by Humans Since 1982 &#8211; <a href="http://inventorspot.com/articles/clock_clock_analog_digital_clock_27826">Clock Clock: The Analog Digital Clock</a> (<em>thanks Baz</em>).</p>
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		<title>MOY Car Design, Cracking Mass Customization &amp; Physical Pixels</title>
		<link>http://www.user-designer.com/index.php/20090421/moy-car-design-cracking-mass-customization-physical-pixels/</link>
		<comments>http://www.user-designer.com/index.php/20090421/moy-car-design-cracking-mass-customization-physical-pixels/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 16:44:16 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[colour]]></category>
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		<category><![CDATA[nanotech]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/?p=176</guid>
		<description><![CDATA[
Me likes MOY &#8211; design and adapt the visual design of your car&#8230;in real-time! Probably a bit distracting but I suspect it could be useful for making your car visually pop-out in dangerous low-vision driving conditions? MOY is a design concept from Elvis Tomljenovic &#8220;The idea behind MOY concept is that everyone can design their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.user-designer.com/wp-content/moy_car.jpg" alt="Example of MOY car displays two different patterns at once." title="MOY Car" width="400" height="289" class="size-full wp-image-178" /></p>
<p>Me likes MOY &#8211; design and adapt the visual design of your car&#8230;in real-time! Probably a bit distracting but I suspect it could be useful for making your car visually pop-out in dangerous low-vision driving conditions? MOY is a design concept from <a href="http://tomljenovic.carbonmade.com/projects/2271356">Elvis Tomljenovic</a> &#8220;<em>The idea behind MOY concept is that everyone can design their own car on their own computer and then apply the design to the vehicle using wireless data transfer or share it with other people through web-site, forum, e-mail etc. To those who lack the necessary skills or time to create their own design, we offer the option of downloading ready made designs. The vehicles are interconnected, so the change is possible in motion. </em>&#8221;</p>
<p>Interesting article in MIT Sloan Management Review on <a href="http://sloanreview.mit.edu/improvisations/2009/04/10/mass-customization-ready-to-go-mainstream/">Cracking the Code of Mass Customization</a>. You can register for free to access it for free. The authors identify three required capabilities for mass customization companies. (<em>found via <a href="http://mass-customization.blogs.com">Mass Customization &#038; Open Innovation News</a></em>)</p>
<p>Read <a href="http://www.core77.com">Core77&#8217;s</a> writeup <a href="http://www.core77.com/blog/news/physical_pixels_design_for_the_not_so_near_future_13190.asp">Physical pixels: design for the not so near future</a> on the Organic User Interfaces panel at CHI 09, which I <a href="http://www.user-designer.com/index.php/20081013/research-into-malleable-materials-and-design-gaining-traction">previously mentioned</a>. Is it a bit too futuristic? Psst, the answer is no &#8211; as long as futuristic innovations feedback into here and now innovations.</p>
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		<title>&#8230;and we&#8217;re off, HCI History, Attractive Things &amp; CHI 2009 Ideas</title>
		<link>http://www.user-designer.com/index.php/20090416/hci-history-attractive-things-chi-2009/</link>
		<comments>http://www.user-designer.com/index.php/20090416/hci-history-attractive-things-chi-2009/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 17:11:10 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[invention]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/?p=164</guid>
		<description><![CDATA[User Designer is back&#8230;yep, I went very quiet for a few months &#8211; but it was for great reasons 1) I became a dad (loving it), and 2) I was writing up my HCI PhD. Fortunately I&#8217;m getting to continue focusing on HCI / Interaction Design research, as I&#8217;ve just started as a postdoctoral researcher [...]]]></description>
			<content:encoded><![CDATA[<p>User Designer is back&#8230;yep, I went very quiet for a few months &#8211; but it was for great reasons 1) I became a dad (loving it), and 2) I was writing up my HCI PhD. Fortunately I&#8217;m getting to continue focusing on HCI / Interaction Design research, as I&#8217;ve just started as a postdoctoral researcher in the <a href="http://www.clarity-centre.org">CLARITY Centre</a> in <a href="http://www.ucd.ie">University College Dublin</a>, Ireland.</p>
<p>Some day soon I&#8217;ll do a proper writeup about the PhD, but in short I was looking at the effect individual differences in low-level vision have on the user experience of HCI designs &#8211; a fun fusion of interface / information visualisation design, vision science / optometry, eye physiology and probabilistic modeling. </p>
<p>Anyways lets get started again with a Link Bucket, enjoy!</p>
<p>Did you know that <a href="http://www.jnd.org/dn.mss/CH01.pdf">Attractive Things Work Better</a>, written by HCI guru <a href="http://www.jnd.org">Don Norman</a>.</p>
<p><a href="http://en.wikipedia.org/wiki/John_M._Carroll_(information_scientist)">John M. Carroll</a>, one of the fathers of HCI, writes about the <a href="http://www.interaction-design.org/encyclopedia/human_computer_interaction_hci.html">History of HCI</a> (thanks Mads Soegaard @ <a href="http://www.interaction-design.org">Interaction-Design.org</a>).</p>
<p><a href="http://www.chi2009.org">CHI 2009</a>, one of the main HCI conferences has just finished, read about a few neat ideas in <a href="http://www.technologyreview.com/blog/editors/23357/">The Stranger Side of CHI 2009</a>.</p>
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		<title>Augmented Reality iPhone, Tiny Eyes, Time Perception, My Drive Thru &amp; Air Ape</title>
		<link>http://www.user-designer.com/index.php/20080814/augmented-reality-iphone-tiny-eyes-time-perception-my-drive-thru-air-ape/</link>
		<comments>http://www.user-designer.com/index.php/20080814/augmented-reality-iphone-tiny-eyes-time-perception-my-drive-thru-air-ape/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 11:33:15 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[perception]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080814/augmented-reality-iphone-tiny-eyes-time-perception-my-drive-thru-air-ape/</guid>
		<description><![CDATA[All the world is aflame with the iPhone! Have a look at this example of the iPhone used as an Augmented Reality device. (thanks Karl)
See how the world looks to a baby&#8217;s eyes.
What is our psychology of time? Read The future is nonlinear on Mind Hacks to learn more.
Drool drool love the visual style in [...]]]></description>
			<content:encoded><![CDATA[<p>All the world is aflame with the iPhone! <a href="http://www.openthefuture.com/2008/08/and_lest_you_think_i_was_just.html">Have a look at this example of the iPhone</a> used as an Augmented Reality device. (<em>thanks Karl</em>)</p>
<p><a href="http://tinyeyes.com/tinyeyes">See how the world looks</a> to a baby&#8217;s eyes.</p>
<p>What is our psychology of time? Read <a href="http://www.mindhacks.com/blog/2008/07/the_future_is_nonlin.html">The future is nonlinear</a> on <a href="http://www.mindhacks.com">Mind Hacks</a> to learn more.</p>
<p>Drool drool love the visual style in the <a href="http://www.youtube.com/watch?v=GPZ5fnYFI4Q">My Drive Thru music video</a>.</p>
<p><a href="http://www.youtube.com/watch?v=KwhzeHR6CjQ">Air Ape</a> art.</p>
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		<title>360Âº 3D Display, Buckminster Fuller, Evolutionary Shift &amp; Pompeii Illusion</title>
		<link>http://www.user-designer.com/index.php/20080620/360%c2%ba-3d-display-buckminster-fuller-evolutionary-shift-pompeii-illusion/</link>
		<comments>http://www.user-designer.com/index.php/20080620/360%c2%ba-3d-display-buckminster-fuller-evolutionary-shift-pompeii-illusion/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 16:53:06 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[genes]]></category>
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		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080620/360%c2%ba-3d-display-buckminster-fuller-evolutionary-shift-pompeii-illusion/</guid>
		<description><![CDATA[Neat video showing off a 360 degree 3D display created by researchers from the Graphics Lab at University of Southern California. More details can be found on their website and in their SIGGRAPH 2007 paper.

Read about Buckminster Fuller &#8211; architect, inventor, innovator, designer, futurist.
Evolution at work Bacteria make major evolutionary shift in the lab.
User Designer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=FF1vFTQOWN4">Neat video</a> showing off a 360 degree 3D display created by researchers from the <a href="http://gl.ict.usc.edu">Graphics Lab at University of Southern California</a>. More details can be found on their <a href="http://gl.ict.usc.edu/Research/3DDisplay">website</a> and in their <a href="http://gl.ict.usc.edu/Research/3DDisplay/3DDisplay_preprint.pdf">SIGGRAPH 2007 paper</a>.</p>
<p><img src='http://www.user-designer.com/wp-content/360_small.jpg' alt='3D object in a 3D display' width=450 height=140 /></p>
<p><a href="http://www.newyorker.com/reporting/2008/06/09/080609fa_fact_kolbert">Read about Buckminster Fuller</a> &#8211; architect, inventor, innovator, designer, futurist.</p>
<p>Evolution at work <a href="http://www.newscientist.com/channel/life/dn14094-bacteria-make-major-evolutionary-shift-in-the-lab.html">Bacteria make major evolutionary shift in the lab</a>.</p>
<p>User Designer has been very quiet because I was on holidays and attending the <a href="http://hci.uniroma1.it/avi2008">Advanced Visual Interfaces 2008</a> conference, where I presented <a href="http://www.stressbunny.com/mike/pubs/2008_AVI_PerceptualUsabilityVisualAcuity.pdf">Perceptual Usability: Predicting changes in visual interfaces &#038; designs due to visual acuity differences</a>. Yet again AVI was an enjoyable conference with lots of friendly faces. Unfortunately its only on every two years.</p>
<p>While in Italy I headed to Pompeii and unexpectedly stumbled upon a 2000 year old bistable optical illusion mosaic in <a href="http://en.wikipedia.org/wiki/House_of_the_Faun">The House of the Faun</a>. Wow. I hadn&#8217;t realised the Romans and Greeks used optical illusions in their art. Below is a photo of the mosaic:</p>
<p><img src='http://www.user-designer.com/wp-content/mosaicillusionpompeii.JPG' alt='Optical illusion from mosaic in House of the Faun in Pompeii' width=400 height=300 /></p>
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		<title>Fashionable Technology, Converging Humans, Lucy Illusion &amp; Singing Tree</title>
		<link>http://www.user-designer.com/index.php/20080513/fashionable-technology-converging-humans-lucy-illusion-singing-tree/</link>
		<comments>http://www.user-designer.com/index.php/20080513/fashionable-technology-converging-humans-lucy-illusion-singing-tree/#comments</comments>
		<pubDate>Tue, 13 May 2008 10:12:18 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
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		<category><![CDATA[psychology]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080513/fashionable-technology-converging-humans-lucy-illusion-singing-tree/</guid>
		<description><![CDATA[
Fashionable Technology is a just released book on The interplay of electronic textiles and wearable technology, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. (found via [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/ft-book.jpg' alt='Fashionable Technology book cover' /></p>
<p><a href="http://www.fashionabletechnology.org">Fashionable Technology</a> is a just released book on <i>The interplay of electronic textiles and wearable technology, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing</i>. (<i>found via <a href="http://architectradure.blogspot.com/2008/05/fashionable-technology-intersection-of.html">architectradure</a></i>)</p>
<p>Therein lies the future &#8211; as a follow-on to my post <a href="http://www.user-designer.com/index.php/20080130/metamatter-self-reshapable-materials">Metamatter: Self-Reshapable Materials</a></a> check out <a href="http://www.wtec.org/ConvergingTechnologies/1/NBIC_report.pdf">Converging Technologies for Improving Human Performance: Nanotechnology, Biotechnology, Information Technology and Cognitive Science</a>. CTIHP is a report sponsored by the US National Science Foundation (NSF) and Department of Commerce (DOC), so its worth paying attention to. There&#8217;s also the follow-on <a href="http://www.wtec.org/ConvergingTechnologies/3/NBIC3_report.pdf">Managing Nano-Bio-Info-Cogno Innovations: Converging Technologies In Society</a>.</p>
<p>Arthur Shaprio, vision scientist at Bucknell University, has setup a <a href="http://www.illusionsciences.com">new blog featuring visual illusions</a> with explanations of why they occur. I particularly like his <a href="http://www.illusionsciences.com/2008/04/lucy-in-sky.html">Lucy in the Sky</a> illusion.</p>
<p>Beautiful &#8211; <a href="http://uk.youtube.com/watch?v=4B0hGyKV9qs">The Singing, Ringing Tree</a>.</p>
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		<title>Visualisation Periodic Table, 2nd Irish HCI Conference, HCI in 2020 &amp; Science 2.0</title>
		<link>http://www.user-designer.com/index.php/20080425/visualisation-periodic-table-2nd-irish-hci-conference-hci-in-2020-science-20/</link>
		<comments>http://www.user-designer.com/index.php/20080425/visualisation-periodic-table-2nd-irish-hci-conference-hci-in-2020-science-20/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 14:29:48 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[essay]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080425/visualisation-periodic-table-2nd-irish-hci-conference-hci-in-2020-science-20/</guid>
		<description><![CDATA[
Very neat &#8211; A Periodic Table of Visualisation Methods from Visual-Literacy.org. Hover your mouse over any of the entries and up pops the related visualisation.
Excellent, the 2nd Irish Human Computer Interaction Conference is going to be on on the 19th and 20th of September in University College Cork, Ireland. Submission date is June 13th, 2008. [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/vistable.jpg' alt='Visual-Literacy.org’s Periodic Table of Visualisations' width=320 height=214 /></p>
<p>Very neat &#8211; <a href="http://www.visual-literacy.org/periodic_table/periodic_table.html">A Periodic Table of Visualisation Methods</a> from <a href="http://www.visual-literacy.org">Visual-Literacy.org</a>. Hover your mouse over any of the entries and up pops the related visualisation.</p>
<p>Excellent, the 2nd Irish Human Computer Interaction Conference is going to be on on the 19th and 20th of September in University College Cork, Ireland. Submission date is June 13th, 2008. Get writing! For more details keep an eye on the <a href="http://ihci.ucc.ie">2008 iHCI website</a>.</p>
<p>Get a very brief glimpse <a href="http://www.pcworld.idg.com.au/index.php/id;1747534223">Inside Microsoft&#8217;s Research Labs</a>. If you want more depth wander over to <a href="http://research.microsoft.com">Microsoft Research&#8217;s website</a> &#8211; while there have a look at the recently released report <a href="http://research.microsoft.com/hci2020">Being Human: Human-Computer Interaction in the year 2020</a>.</p>
<p>Recently I&#8217;ve been reflecting on Science 2.0, especially wondering what my research practices will be post-PhD. Science 2.0 (or whatever its getting called this month) is a much more open approach to science. Scientific America has a <a href="http://www.sciam.com/article.cfm?id=science-2-point-0">good introductory article</a> explaining it. For example Science 2.0 scientists put their lab books online, writing about failures as well as success&#8217; while making early stage research work (pre-publication) available for all to read about. Like others I suspect that the rise of the Internet inevitably leads to the emergence of Science 2.0, with a corresponding increased fluidity of idea exchange and cross pollination. There&#8217;ll probably be some of the same kind of issues occurring as in other digital media industries, i.e. ignore the openness, then fight the openness and finally embrace it. Admittedly the process of figuring out how to make Science 2.0 work fairly is going to interesting.</p>
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		<title>Learn By Doing, Traffic Waves, Gene Food &amp; Electronic Sight</title>
		<link>http://www.user-designer.com/index.php/20080326/learn-by-doing-traffic-waves-gene-food-electronic-sight/</link>
		<comments>http://www.user-designer.com/index.php/20080326/learn-by-doing-traffic-waves-gene-food-electronic-sight/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 16:49:04 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080326/learn-by-doing-traffic-waves-gene-food-electronic-sight/</guid>
		<description><![CDATA[Alan Kay, all round Human Computer Interaction (and much more) thinker, talks at TED about how good programming can sharpen our picture. His unique software lets children learn by doing, but also learn by computing and creating lessons themselves.
Learn about traffic waves. You&#8217;ll never be bored sitting in traffic again. (found at Population of One)
May [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Alan_Kay">Alan Kay</a>, all round Human Computer Interaction (and much more) thinker, <a href="http://www.ted.com/index.php/talks/view/id/228">talks at TED</a> about <i>how good programming can sharpen our picture. His unique software lets children learn by doing, but also learn by computing and creating lessons themselves.</i></p>
<p>Learn about <a href="http://amasci.com/amateur/traffic/traffic1.html">traffic waves</a>. You&#8217;ll never be bored sitting in traffic again. (<i>found at <a href="http://www.sylvienoel.ca/blog/?p=780">Population of One</a></i>)</p>
<p>May be worth a read <a href="http://www.amazon.com/Why-Some-Like-Hot-Diversity/dp/1597260916">Why Some Like It Hot: Food, Genes, and Cultural Diversity</a></p>
<p>Read about electronic chips implanted in the eye for restoring sight &#8211; <a href="http://www.economist.com/search/displaystory.cfm?story_id=9249232">Seeing the light</a>. </p>
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		<title>Physiological Differences: Different Eyes, Different Tongues</title>
		<link>http://www.user-designer.com/index.php/20080312/physiological-differences-different-eyes-different-tongues/</link>
		<comments>http://www.user-designer.com/index.php/20080312/physiological-differences-different-eyes-different-tongues/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 17:46:38 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Adaptive]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Differences]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080312/physiological-differences-different-eyes-different-tongues/</guid>
		<description><![CDATA[
Have you ever gotten into one of those silly arguments about the colour of something? You know where you&#8217;re sure that a t-shirt is red, while your friend is 100% sure its redish yellow. Frustrating isn&#8217;t it.
Strange as it is, both of you can be utterly right.
You both &#8220;see&#8221; a slightly different colour because of [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/ishihara.jpg' alt='Ishihara Plate' width=166 height=167 /></p>
<p>Have you ever gotten into one of those silly arguments about the colour of something? You know where you&#8217;re sure that a t-shirt is red, while your friend is 100% sure its redish yellow. Frustrating isn&#8217;t it.</p>
<p>Strange as it is, both of you can be utterly right.</p>
<p>You both &#8220;see&#8221; a slightly different colour because of individual differences in <a href="http://en.wikipedia.org/wiki/Physiology">physiology</a>. The receptors in eyes that help convert <a href="http://en.wikipedia.org/wiki/Color_vision">light into colour</a> often have slightly different sensitivities between people. For most people the differences are so slight they&#8217;re not usually noticed, but people with <a href="http://en.wikipedia.org/wiki/Color_blindness">colour blindness</a> experience a world where colours appear very different. <a href="http://en.wikipedia.org/wiki/Ishihara_color_test">Go here for details</a> about the Ishihara colour plate image, which is used in testing whether people are colour blind.</p>
<p>There are thought to be women who are the opposite of colour blind, they are <a href="http://en.wikipedia.org/wiki/Tetrachromacy">tetrachromats</a> who are able to see more colours than most people (who are usually <a href="http://en.wikipedia.org/wiki/Trichromatic_color_vision">trichromats</a>). Damn Interesting has a good introductory article about tetrachromats <a href="http://www.damninteresting.com/?p=473">A Life More Colorful</a>, and the Pittsburgh Post-Gazette has a good article with a little more science background, <a href="http://www.post-gazette.com/pg/06256/721190-114.stm"> Some women may see 100 million colors, thanks to their genes</a>.</p>
<p>Previously I&#8217;ve touched upon individual differences in genetics for <a href="http://www.user-designer.com/index.php/20070321/personalised-medicine">Personalised Medicine</a> and the <a href="http://www.user-designer.com/index.php/20070313/psychology-of-individual-differences">Psychology of Individual Differences</a>.</p>
<p>There are many other kinds of subtle physiological differences, such as variations in taste receptors and densities on the human tongue. Here&#8217;s an introductory article about <a href="http://research.yale.edu/ysm/article.jsp?articleID=77">taste blindness</a>.</p>
<p>Individual differences in physiology can be measured. These measures can be used to shape the design of objects. For example measures of your taste receptors could be used to automatically adapt a collection of cooking recipes to enhance the flavour for your tongue. Or TVs could have inbuilt smarts that adapt football game colours so a person with red-green colour blindness can more easily see their favourite football team. No more struggling to see a team wearing a red outfit running around on a green pitch, or a red snooker ball on a green table.</p>
<p>If the above is to become possible then self-mallable / re-shapable objects that adapt to the individual physiology of users need:<br />
1) measures of user physiology<br />
2) predictive models of the impact due to physiological differences, i.e. if an object is adapting to a user how does it know an adaption has a positive or negative effect?</p>
<p>This builds on implications from <a href="http://www.user-designer.com/index.php/20080205/when-toothbrushes-mate-form-function-dna">When Toothbrushes Mate: Form &#038; Function DNA</a>. Malleable objects and artifacts need to be:<br />
1) self-describing<br />
2) user describing (predicting the impact on user experiences due to physiological differences).</p>
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		<title>Looks Tasty, Augmented Cognition &amp; Hubbling Beauty</title>
		<link>http://www.user-designer.com/index.php/20080212/looks-tasty-augmented-cognition-hubbling-beauty/</link>
		<comments>http://www.user-designer.com/index.php/20080212/looks-tasty-augmented-cognition-hubbling-beauty/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 13:51:33 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[taste]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080212/looks-tasty-augmented-cognition-hubbling-beauty/</guid>
		<description><![CDATA[
I&#8217;m curled up with a bug and head cold so today I&#8217;m posting a Link Bucket instead of the normal long Tuesday post. Enjoy.
Looks Tasty &#8211; see the world with your tongue.
For the last few years I&#8217;ve been keeping my eye on the emerging transdisciplinary field of Augmented Cognition. On the AugCog website it is [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/hubble-space.jpg' alt='Images of galaxies captured in the Hubble Ultra Deep Field' /></p>
<p>I&#8217;m curled up with a bug and head cold so today I&#8217;m posting a Link Bucket instead of the normal long Tuesday post. Enjoy.</p>
<p><a href="http://www.sciencenews.org/articles/20010901/bob14.asp">Looks Tasty</a> &#8211; see the world with your tongue.</p>
<p>For the last few years I&#8217;ve been keeping my eye on the emerging transdisciplinary field of <a href="http://augmentedcognition.org">Augmented Cognition</a>. On the AugCog website it is defined as <i>an emerging field of science that seeks to extend a user&#8217;s abilities via computational technologies, which are explicitly designed to address bottlenecks, limitations, and biases in cognition and to improve decision making capabilities</i>. Is it a repackaging of a human information processing approach to HCI, or something more? Either way it has interesting potential.</p>
<p>Takes your breath away &#8211; <a href="http://www.aip.de/groups/galaxies/sw/udf/swudfV1.0.html">UDF SkyWalker</a> is a massive interactive image from the <a href="http://www.spacetelescope.org/news/html/heic0406.html">Hubble Space Telescope</a>. The image shows 10,000 galaxies from when the universe was only 800 million years old. You could also try out <a href="http://www.aip.de/~ssa/gems/sw/index.php">GEMS SkyWalker</a>. I wonder how many of those galaxies are now teaming with life?</p>
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		<title>Visual History, UX Interviews, Multi-touch, HCI Rap &amp; Personal Kaleidoscope</title>
		<link>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</link>
		<comments>http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:49:15 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Link Bucket]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[emergence]]></category>
		<category><![CDATA[laugh]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080201/visual-history-ux-interviews-multi-touch-hci-rap-personal-kaleidoscope/</guid>
		<description><![CDATA[
Lovely overview about The History Of Visual Communication.
A bunch of interviews with User Experience pioneers.
Can you touch it? Workshop on designing multi-touch interaction techniques for displays (thanks Aaron). Invent a new interaction technique for the likes of Microsoft&#8217;s Surface and the DiamondTouch.
Can you sing it? World&#8217;s First HCI Rap
Chill out and sketch a personal kaleidoscope. [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/poems.jpg' alt='El Lissitzky’s books design' /></p>
<p>Lovely overview about <a href="http://www.citrinitas.com/history_of_viscom">The History Of Visual Communication</a>.</p>
<p>A <a href="http://www.adlininc.com/uxpioneers">bunch of interviews</a> with User Experience pioneers.</p>
<p>Can you touch it? Workshop on <a href="http://ppd08.ucd.ie">designing multi-touch interaction techniques for displays</a> (<i>thanks Aaron</i>). Invent a new interaction technique for the likes of <a href="http://www.microsoft.com/surface">Microsoft&#8217;s Surface</a> and the <a href="http://www.merl.com/projects/DiamondTouch">DiamondTouch</a>.</p>
<p>Can you sing it? <a href="http://www.ok-cancel.com/archives/feature/2004/02/worlds-first-hci-rap-we-got-it.html">World&#8217;s First HCI Rap</a></p>
<p>Chill out and <a href="http://www.zefrank.com/dtoy_vs_byokal">sketch a personal kaleidoscope</a>. Interactive realtime feedback on how your design changes over time.</p>
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		<title>Secret Confessions Of Your Face</title>
		<link>http://www.user-designer.com/index.php/20080122/secret-confessions-of-your-face/</link>
		<comments>http://www.user-designer.com/index.php/20080122/secret-confessions-of-your-face/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 16:42:19 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Adaptable]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Differences]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Physical]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[perception]]></category>
		<category><![CDATA[see]]></category>
		<category><![CDATA[shape]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080122/secret-confessions-of-your-face/</guid>
		<description><![CDATA[
Isn&#8217;t it strange the way faces look so different? Yet we easily recognise that a face is a face. Imagine waking up tomorrow and everyone&#8217;s face has disappeared. Each face is replaced with a blank unexpressive blob. Don&#8217;t worry about the eating, seeing, speaking and breathing bits &#8211; in this brave new faceless world we [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.user-designer.com/wp-content/noface.jpg' alt='No Face' /></p>
<p>Isn&#8217;t it strange the way faces look so different? Yet we easily recognise that a face is a face. Imagine waking up tomorrow and everyone&#8217;s face has disappeared. Each face is replaced with a blank unexpressive blob. Don&#8217;t worry about the eating, seeing, speaking and breathing bits &#8211; in this brave new faceless world we can still speak and eat, etc, all without a face.</p>
<p>In Faceless Land would you be more or less easily able to tell when someone is lying to you? Think how many times you&#8217;ve chatted with someone close who says one thing yet you know from their eyes, lips, nose and cheeks that they mean the opposite.</p>
<p>For a fascinating article about the science behind our ability to read faces checkout <a href="http://www.gladwell.com/2002/2002_08_05_a_face.htm">The Naked Face (free download)</a> written by <a href="http://www.gladwell.com">Malcom Gladwell</a>, published in the New Yorker a few years ago.</p>
<p>From the article I learnt that most of us are absolutely terrible at telling whether people are lying.  We&#8217;re so bad that when it comes to strangers we might as well flip a coin as guess whether they are telling the truth or not. Less than 1 percent of people are extremely good at telling whether others are lying.</p>
<p>How do these the super face readers do it? What do they see in the human face that normal people don&#8217;t notice? Psst, Gladwell&#8217;s <a href="http://www.gladwell.com/2002/2002_08_05_a_face.htm">article</a> provides a few answers.</p>
<p><a href="http://www.paulekman.com">Paul Ekman</a> is one of the pioneering researchers into understanding facial expressions. In the 1960s he helped establish that facial expressions are universal. He also found that in a limited way if you physically arrange your face to mimic an emotion then you begin to feel that emotion! There&#8217;s lots more brain food on Ekman&#8217;s website via his freely available <a href="http://www.paulekman.com/downloadablearticles.html">articles</a> and <a href="http://www.paulekman.com/recentbooks.html">book chapters</a>.</p>
<p>Ok, that&#8217;s it for now with the science &#8211; I&#8217;ll be back to this topic again as its very relevant, interesting and has lots of potential, e.g. <a href="http://en.wikipedia.org/wiki/Affective_computing">Affective Computing</a> (<a href="http://affect.media.mit.edu">MIT Media Lab Group</a>), HCI + Emotions (<a href="http://www.cis.fiu.edu/~lisetti/ascg/pdf/Lisetti-Schiano-PragmaticsAndCognition-Face-2000.pdf">paper discussing applications</a>), etc.</p>
<p>How does face reading relate to User Designer? Computers and other digital tools are currently face blind, to them we are all living in Faceless Land. Cutting edge research has begun to crack the problem of facial recognition but we are still a long way off from having systems that recognise facial expressions with the same accuracy as super face readers. </p>
<p>What are the implications when we can design digital artifacts that read our faces as well as super face readers? Add in a dash of smart materials that can intelligently re-shape themselves, and out pops ideas such as self-reshaping comfort blankets that reassure a child by mimic&#8217;ing the movement of a parent&#8217;s face. The blanket might be able to &#8220;smile&#8221; without looking like a face &#8211; it creases itself here and it creases itself there.</p>
<p>Or make-up that stimulates your facial muscles to induce you to arrange your face into a smile&#8230;smile on the outside so you smile on the inside.</p>
<p>Or a sales technique where the salesperson&#8217;s office furniture, cups, chairs and any surface begins to look a little bit like the potential buyer&#8217;s face. If it was done subtly enough it might be more reassuring than creepy. Here&#8217;s lookin at an office chair lookin like yourself, human.</p>
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		<title>Tic-Tac-Toe Confusion &#8211; Seeing Wrong</title>
		<link>http://www.user-designer.com/index.php/20080115/tic-tac-toe-confusion-seeing-wrong/</link>
		<comments>http://www.user-designer.com/index.php/20080115/tic-tac-toe-confusion-seeing-wrong/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 18:35:40 +0000</pubDate>
		<dc:creator>Mike Bennett</dc:creator>
				<category><![CDATA[Creativity Knowledge]]></category>
		<category><![CDATA[Differences]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[HCI]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://www.user-designer.com/index.php/20080115/tic-tac-toe-confusion-seeing-wrong/</guid>
		<description><![CDATA[Time for a quick hop skip and jump into cognitive science. Yep, I&#8217;ve already broken a New Year resolution by writing a longer post than I aimed for&#8230;.though it is about some really interesting research that goes directly to the heart of User Designer: Are there benefits and dangers of changing artifacts and tools to [...]]]></description>
			<content:encoded><![CDATA[<p>Time for a quick hop skip and jump into <a href="http://en.wikipedia.org/wiki/Cognitive_science">cognitive science</a>. Yep, I&#8217;ve already broken a New Year resolution by writing a longer post than I aimed for&#8230;.though it is about some really interesting research that goes directly to the heart of User Designer: Are there benefits and dangers of changing artifacts and tools to cater for individual abilities and interests?</p>
<p><img src='http://www.user-designer.com/wp-content/tictactoe.gif' width=120 height=120 alt='Tic-Tac-Toe' /></p>
<p>Many many years ago myself and friends went through a short phase of playing <a href="http://en.wikipedia.org/wiki/Tic-tac-toe">Tic-Tac-Toe</a> (TTT), also called Noughts and Crosses. You win this simple two player game by forming a horizontal, vertical or diagonal straight line of three Xs or three Os. If both players play properly then neither player can win and the game finishes as a draw.</p>
<p>Early in the 90s <a href=http://acad88.sahs.uth.tmc.edu>Jiajie Zhang</a>, as part of his PhD, did a number of experiments where he tested how well people could play TTT against a computer. What he wondered was whether different visual representations effected people&#8217;s ability to play the simple childhood game of TTT. Below are four (A to D) different graphical and conceptual layouts of TTT. If you play the (C) Shape version of TTT would you win more or less than if you play against the computer on the (D) Colour version of TTT?</p>
<p>Each of these graphical representations is called an isomorph of TTT. When you use these isomorphs to play TTT you are trying to solve the same problem as in TTT except the problem is presented differently, i.e. to win you still need to create a group of three items. </p>
<p><img src='http://www.user-designer.com/wp-content/isomorph.jpg' width=465 height=125 alt='Isomorph of Tic-Tac-Toe' /></p>
<p>When playing <em>(A) Line</em> you colour three circles in a line to win, <em>(B) Number</em> you colour three circles so the numbers add to 15, <em>(C) Shape</em> you colour three circles so they share at least one shape in common and <em>(D) Colour</em> you colour three circles so they share at least one common colour.</p>
<p>What he found was that people&#8217;s ability to play TTT, this simple childhood game, was seriously effected by what isomorph version of TTT they played on! In one experiment he found that more than 50% of the players failed to get 10 draws in a row in the first 50 games when they played on the (B) Number version.</p>
<p>Depending on the computer&#8217;s opening moves (he did a number of experiments where he controlled what sequence of opening moves the computer could make) he showed that (A) Line was easier than (D) Colour, which was easier than (C) Shape which was around the same hardness as (B) Number.</p>
<p>Not only did the visual representation effect how well players did, but what options they had for their next move on the visual representation also effected their playing ability.</p>
<p>For the full paper with far more details about the experimental results you should download at least one of <a href="http://acad88.sahs.uth.tmc.edu/research/research.htm">Zhang&#8217;s papers</a> about the research <a href=http://acad88.sahs.uth.tmc.edu/research/publications/AAAI93_TTT.pdf>The Interaction between Perceptual and Cognitive Processes in a Distributed Problem Solving Task</a>.</p>
<p>A good starting point for learning more about this area is to read about representational determinism and distributed cognition. <a href="http://www.informatics.sussex.ac.uk/research/groups/interact/people/mikesc.htm">Mike Scaife&#8217;s</a> and <a href=http://www.slis.indiana.edu/faculty/yrogers>Yvonne Rogers</a> paper <a href=http://www.slis.indiana.edu/faculty/yrogers/papers/externalcognition.pdf>External cognition: how do graphical representations work?</a> is a good introduction.</p>
<p>Do you think people&#8217;s ability to play the isomorphic versions of TTT was affected by their familiarity with the graphical layouts? If a player was given enough practice would they play TTT as well no matter how the game looked? If they could practice would the speed at which they learn to play better be due to the visual representation? Why would one visual representation be easier to learn with than another?</p>
<p>The benefit of this research is it highlights an interesting danger of an individual centered user experience: People could end up shaping and creating tools that make it subtly hard to use the tools for thinking and problem solving. For example if you were an accountant or scientist looking at lots of numbers <a href=http://www.user-designer.com/index.php/20071207/creativity-through-knowledge-information-visualizations>there is software</a> that makes it easier to create visualisations of the numbers: How do you know that your visualisation isn&#8217;t playing with your mind by making it harder to think about the numbers?</p>
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